Arma 3
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Hunt: Co-operative Skirmish - Malden
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Malden 2035
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
346.106 KB
26 May @ 4:15pm
2 Jul @ 2:10am
2 Change Notes ( view )

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Hunt: Co-operative Skirmish - Malden

In 1 collection by Geraint
Hunt: Co-operative Skirmish Collection
9 items
Description
Hunt: Co-operative Skirmish

Map: Malden

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Overview

These Hunt missions provide unpredictability each time you play, with one consistency; eliminate all enemies within the area, roughly highlighted by areas on your map. Originally inspired by Ghost Recon's 'Firefight' mode (original PS2 release), these missions focus on replayability, always providing a different experience. Enemies, loot, items, weather, locations; everything can change. These missions are generally slow-paced hunting missions, but can surprise you at any time. In short, Hunt missions are a great way to jump into Arma, providing you with a slower-paced combat experience.

Gameplay

- No DLC required.
- Singleplayer and multiplayer support (1 to 2 players).
- Location start screen with options to customise your mission.
- Start from the ground, or parachute into the mission.
- Weapon select screen with randomly selected weapon choices for each round.
- Respawn and start positions are randomly placed at the start.
- Enemies patrol randomly, sometimes exploring inside buildings.
- Enemy loadouts are random and carry random weapons and items. Be sure to loot them.
- Campers can be found in windows, on rooftops, and often where you'd least expect them.
- Enemies can mount turrets, often having a very long range of visibility.
- A randomly chosen 'boss' vehicle (ground or air) will reveal itself at a random point.
- Weather and time is random and dynamic, and can change throughout the mission.
- Item crates and loose weapons are scattered around the map and buildings.
- Wreckages can contain interesting items in a container found close to them.
- Driveable vehicles are very rare, but can be found from time to time.
- Mines also have a rare chance of appearing inside buildings.
- No stamina limitations.
- RHS and Apex content support.


Procedural Elements

- Starting loadouts
- Enemy types and patrol paths
- Enemy loadouts, weapons and carry items
- Crate locations and items
- Boss type and appearance interval
- Start/respawn positions
- Weather conditions
- Wreckage locations
- Driveable vehicle type
- Mine locations



____________________

Buy me a coffee!
A substantial amount of time has been put into these missions to make them what they are. If you're feeling generous, a coffee would always be welcome.
[paypal.me]


Thanks to the following


- George Floros for the kill notification script
- Zenophon for the script allowing campers to occupy houses
- Zonekiller for the random weather script
5 Comments
Geraint  [author] 30 May @ 4:33am 
The missions are only an hour long. Why would you want to save?
Liberty_Valance 28 May @ 12:46pm 
no save option; boring
Geraint  [author] 28 May @ 8:07am 
Igrik ☆ 27 May @ 6:19am 
Hi. Create a collection with missions Hunt. It will be convenient to search
Thanks for Malden port! :jake: