RimWorld

RimWorld

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The Sovereignty - A Faction Expansion
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Mod, 1.5
File Size
Posted
Updated
1.626 MB
26 May @ 4:16pm
5 Jun @ 9:18pm
15 Change Notes ( view )
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The Sovereignty - A Faction Expansion

Description


[discord.gg]

I've always wanted a somewhat-established industrial faction in Rimworld. Outlanders from the base game are very basic and the other modded options just didn't scratch that interaction itch I've had.

And so, I present to you, many weeks of work!

A brief overview of the content added by this mod




An envoy from the city states will arrive after you've established yourself as a faction. They will establish diplomatic channels and leave, but not before giving you a copy of their polity charter.




The city states offer great benefits and opportunities. From regular traders to opportunities to pillage bandit bases full of loot.

From then on, colonies not hostile to the city states will get regular inspections:



If you fail three inspections, the city states will become permanently hostile, so beware!





Changelogs


FAQ
Why so many dependencies?
There's a vast amount of content just sitting idle and underutilized. I have always wished a faction mod utilize the content from those mods in a proper industrial faction. That wasn't happening, however, so I decided to pick up the torch and do it myself!

Does this mod work with Combat Extended?
Yes! This mod comes with patches and additional integration for Combat Extended!

Does this mod work with [any other mod]?
Yes! This mod comes with integrations for a LOT of mods. From Vanilla Ideology Expanded - Memes and Structures integration to special fixes for Save Our Ship 2, this mod was made with other mods in mind.

Faction bases/pawns are not generating correctly!
Make sure you have enabled all the listed dependencies. There's a lot, I wouldn't blame you for missing any, but make sure you have all the required mods before making a complaint.

Credits
Bread Mo, who let me borrow their loot crate code.

Mod's mascot, Rosaline, was illustrated by tofuwu_art.

Oskar Potocki, owner of the Vanilla Expanded Team, whose mods this faction relies on to populate much of the pawns and the faction bases.
324 Comments
Commander Link 13 hours ago 
we had a rough start, but i will miss the sovereignity, they made great enemies.
I cant go back to 1.5, my pc is basically a toaster with a screen attached, so the performance additions are amazing
LZIM 14 hours ago 
dang was just about to comment that its a pity this mod hasnt been updated yet sinceonly tried it in the finaly weeks before 1.6, but oh.. ok ideology too? nvm mind

o7
HUNNI 11 Jul @ 3:18am 
I'm just hanging out until the next inspection, where the inspector will decide if my Persona Monoblade is illegal or not. if they do then they shall join the other 250 pawns who met it, for i have vanilla psycasts expanded installed.
R4nD0mI3z 10 Jul @ 5:54am 
Judging from Oskar's patreon VFE Security is not going to get 1.6 update. It will be remade instead, but there is no timeline for that. Just FYI that waiting for dependencies may take some time.
turkler  [author] 7 Jul @ 7:22am 
@C0lin2000 I'm waiting on some of the dependencies, like rebuild, to be updated. my hands are tied until the dependencies are updated I'm afraid
C0lin2000 7 Jul @ 4:27am 
@trunkler how hope we get 1.6 soon wanna break laws again
turkler  [author] 6 Jul @ 6:10pm 
@eaglegundam :ujel:
eaglegundam 6 Jul @ 10:16am 
so how would i hide stuff like wall it of ordoes it have to be a complete diffrent map?
Larloch77 3 Jul @ 7:31pm 
Can I just hide the illegal drugs from the inspectors? hehe
kajetus69 3 Jul @ 7:03am 
How many laws are possible?