Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

30 ratings
Customize Dynasty Name and Flag
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, campaign
File Size
Posted
75.959 MB
26 May @ 4:56pm
1 Change Note ( view )

Subscribe to download
Customize Dynasty Name and Flag

In 1 collection by Alex Zhao
Z's Mod Compliation
59 items
Description
This mod allows players to choose from 36 preset dynastic names for their faction, which will also change the banners displayed in campaigns and battles.

For English version you will need this English sub-mod

Usage
  • The "Change Dynasty Name" action can be used by clicking on the faction leader in the Court interface or automatically triggered when proclaiming oneself emperor.
  • After selecting a dynasty name, the name can still be changed anytime you want, but frequent changes within a single turn are not recommended, as too many dilemma events popping up in one turn may cause the game to crash.
  • Due to system limitations, if the puppet Emperor (e.g., Emperor Xian) is in your faction and you haven’t proclaimed yourself emperor, you cannot choose a dynastic name. However, you still can do so after proclaiming yourself emperor. If you’ve chosen a name before proclaiming and then obtain the puppet Emperor, the name will automatically revert to the vanilla one, and you can re-select after becoming emperor.
  • Currently, only emperor-level faction names are added, so choosing at the start of the game will directly display as "Kingdom of XX". Theoretically, corresponding displays for all ranks can be added, but it’s time-consuming—I’ll see if there’s time for this later.
  • Choosing " Go with the flow" in the dilemma event will clear previous selections and use the faction’s default name and flag.

Compatibility
  • This mod requires modifications to the startpos, so a new campaign must be started, and it will conflict with other startpos mods.
  • For other mods to be compatible with this mod: add the three tables (effect_bundles_tables, world_power_tokens_tables, start_pos_world_power_tokens_tables) from this mod’s files into your db and generate startpos. The implementation mainly relies on world_power_tokens. After compatibility is achieved, even if this mod isn’t used together, it shouldn’t affect the original game.
27 Comments
bao15022016 19 Jul @ 3:20am 
Nice, I've waited so long for it, because Liu Chong should be Han dynasty not Chen
lzwen05 6 Jul @ 7:30am 
how to find the startpos
yangtuoxiong 17 Jun @ 1:15pm 
好家伙 终于发现这mod兼容性不行了
昀晞 9 Jun @ 7:26am 
这个MOD好期待啊,可惜没办法和武将合集这些MOD兼容。 挺想空降自建夺舍改旗帜的
Misawada01 6 Jun @ 1:04am 
For other mods to be compatible with this mod: add the three tables (effect_bundles_tables, world_power_tokens_tables, start_pos_world_power_tokens_tables) from this mod’s files into your db and generate startpos. The implementation mainly relies on world_power_tokens. After compatibility is achieved, even if this mod isn’t used together, it shouldn’t affect the original game.
小白不明白,有没有一步一步教学?
Nik 3 Jun @ 12:16am 
Oh, okay. Anyway, thank you for your effort on all the mods.
Alex Zhao  [author] 2 Jun @ 11:39pm 
Yeah for the expanded 190 mod
Nik 2 Jun @ 10:42pm 
@Alex Zhao Yes the 190 expanded. It did not caused any game crash but your mod basically just disable the expanded mod in-game. About the next major update that you mentioned, you meant for the expanded 190 mod, right?
作者大大你的意思是190拓展下次更新兼容这个模组么
Alex Zhao  [author] 2 Jun @ 7:33pm 
@Nik You mean 190 expanded? It should be compatible after it's next major update.