Songs of Syx

Songs of Syx

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Warhammer Overhaul Beta v69
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7.967 MB
27 May @ 12:41am
30 Jul @ 5:24pm
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Warhammer Overhaul Beta v69

Description
Found a crash? Send the crash file to us in the songs of syx discord --> mod-testing --> Warhammer Overhaul
(RECOMMEND V69 BETA for stability)
(An error log after you close the game is normal. Only send us error logs from crashes)

Current Stability: STABLE (Several days without any reported crashes)

July 30th Update
-Added race specific division equipment
-Added zombie and mummy conscripts for their respective factions
-Rebalanced Power calcualtions to adjust.
-Tech Balancing
July 29th Bug Fix
-java.lang.RuntimeException: -2147483648 error should be fixed
-Power calculation for ranged weapons has been balanced
-Fixed population being 0 or abnormally low

July 28th BUG FIX PATCH (REQUIRES V69 Beta to be selected) (Right Click SoS in library->properties->betas->v69)
-MAXFACTIONS bug has been patched. Your save games are NOT corrupted so feel free to use them again
-In the future, never delete your save games. I have yet to find a corrupted save that isnt just a compatibiltiy/bug issue
-Power Calculations have been fixed and now offer an accurate representation of the overall stats of your divisoins.


July 26th UPDATE: (SAVE COMPATIBLE)
-Mounted cavalry (see image in showcase)
-expansion on aquatic industries in general. (Deep fisheries for seas. Also considering whalers that can get meat from deep waters)
-balancing of world population and enemy army strength
-AI now have plenty of resources to trade (may require new game)
-Swapping of tech costs. early general tech will be mostly innovation so players can get crucial bonuses early on while racial techs should be knowledge for mid to late game powerful boosts.
-Tech late game balancing and early game adjustment to allow smoother progression
-food balancing (pastures and fisheries should be much more competitive)
-bugfixes
-more tools

This total conversion introduces dozens of new items, buildings, techs, 9 races, new climates, and new religions which transforms Song of Syx's city-building and conquest experience into one where Orcs, Dwarves, and Skaven fight viciously for supremacy.

Key Features:
9 Unique Playable Races:

Choose from eight new races, each with their own distinct mechanics, challenges, preferences, and strengths. This means a variety of different games which can differ greatly depending on the climate you place yourself in.

Humans - In Sigmar's name, you will spread across the land, out pacing many of the slower races both in population and your natural penchant for innovation. On the battlefield, though not as physically strong as an Orc, the humans field armies with strong morale, solid training, and numbers. In the rare cases where this is not enough, the Flagellants and the Reiksguard Knights will enter the battlefield crushing the enemies with vicious assaults.

Dwarfs – Dig deep for iron to forge into runic steel, allowing the dwarves to craft exquisite weapons and amour. Build up industries capable of equipping the mightiest throngs and producing enough Bugman's brew to satiate the largest holds (but perhaps not be able to feed them). In the face of enemies, the Dwarven resilience is exemplified in their elite: the Ironbreakers. Equipped with Gromril armor and shields, they will form an anvil on which your enemy’s weapons will shatter.

High Elves – Masters of knowledge, they excel at all manners of research, while also being a deadly force on the battlefields. From their natural swiftness to unerring aim, the High Elves are a race that has the capabilities to achieve the highest levels of tech allowing massive cities to develop far easier than other races. To protect their cities, the elven Sisters of Averlorn utilize their elven natural ability with the bow and ithilimar blades to rip apart enemy divisions.

Dark Elves – Cruel and cunning slavers who thrive on pain and discipline. Kill enemies and raid others. Even better, take their people as your slaves to perform your menial labour, but be wary of your own people for loyalty is a gift for the Dark Elf not a constant. Farm Bloodgrapes and craft Shadowsilk to produce robes for powerful, but limited mage divisions and brutal whips for your frontline soldiers.

Orcs – Brutal, reckless, and always looking for the next great WAAAGH! The Orcs are a race with one thing on their minds: War. Don't bother thinking and start making others stop thinking. With the hardest and toughest training in the game, Black Orc training grounds take an Orcs naturally resilient body and made them true armored juggernauts on the battlefield, massively boosting armour, health, and combat stats.

Goblins – Numerous, crafty, and prone to internal chaos and sabotage. They are the more intelligent of the greenskin, with a modicum of technological abilities. This makes them an excellent, if not obligatory, partner of the stronger, but dumber Orcs. Grow Waagh Shrooms and to replenish your food stock and research the basics needed to unlock weapons, training, armor, and metal. Raise healthy Squigs to bolster your speed and you will find that swiftness becomes a crucial weapon on the battlefield.

Tomb Kings – Undead monarchs building eternal empires in desert sands. Nekheran gold still exists in the mountains from those before you, remaining a crucial resource for your civic and militaristic advancements. Old but not outdated, the Tomb King Regalia remains an excellent armor even centuries later and turn the tomb kings into walking fortresses. Raise mummies to bolster your limited population and slowly but surely your ancient knowledge will help supplant your city for eons to come.

Vampires – Quick, undead, and constantly thirsting, the vampires raise zombies to do their labour, both in the city and on the field. However, facing these armies, the numerous zombies are the least of your problems. Vampires are fast, excellent fighter, and know no fear whatsoever. Using blood from human livestock, Vampires enter their blood forges and create cursed Blood Blades and Blood Aegis which are used to equip both vampires and the elite Blood Knights.

Skaven – Rat.

Chaos Chosen – Corrupt servants of the Dark Gods. Difficult to get and even harder to maintain but can serve as a brutal frontline unit in the battlefield that few can stand in front of.

Dozens of New Items
Equip your warriors with Warhammer gear from master-forged Gromril Dwarf armor to the iconic Ratling Gun. These will change the way the battlefield works, and it will be up to you who adapts faster.

Expanded Religion System
New race-appropriate religions with unique effects and religious enemies. Worship Sigmar, the Great Horned Rat, the Settra, and many more for powerful bonuses.

Dozens of New Buildings
Construct a wide array of custom buildings tied to your race’s needs and identity—Dwarf Runeforges, Human Pastures, High Elven Libraries, and Skaven Breeding Pits are just some of the examples.

A Reworked Technology System
Unlock hundreds of new technologies, now divided into Racial Techs and General Techs. As your city expands and your population grows, so too does your access to deeper tiers of advancement. Each race follows its own tech progression, ensuring unique playthroughs and strategic variety. Combine friendly races in one city to take advantage of each of their unique techs, pushing your city to even greater heights.
Popular Discussions View All (15)
50
10 Jul @ 4:51pm
Balance Discussion
Romping the gay
42
18 hours ago
PINNED: Player Feedback
Romping the gay
12
13 Jun @ 10:09pm
Game crashes after entering to battle
ParmeXan
468 Comments
Romping the gay  [author] 26 minutes ago 
Yep thats normal. Its mostly just complaining about stuff that we dont use having different names.
rickjamesthe3rd 41 minutes ago 
is it supposed to pop up an error message after exit game? says file corrupted. but its not corrupted because i can still load save.
Romping the gay  [author] 30 Jul @ 5:24pm 
Patch is out. Ddint have the time to test it thoroughly but it should fix your issue Dyno
Dyno 30 Jul @ 3:29pm 
i think its a graphical bug because they ALL on one at all times and i dont even have horses
Dyno 30 Jul @ 3:24pm 
all of my citizens are riding around on horses is this intentional?
Romping the gay  [author] 30 Jul @ 7:07am 
Update is out! This one is something I been working on for a while. All the AI now have division templates depending on their race. Expect to see much larger armies of Skaven spears and Vampires protected by hordes of zombies.
Leunan 30 Jul @ 4:25am 
Круто! Good!
Romping the gay  [author] 29 Jul @ 5:07pm 
Havent been sent a crash yet so that seems like good news
muricaderp 28 Jul @ 5:54pm 
Dude there has got to be a way to thank you via money. this is more than a mod man. This is so cool.
badmanners408 28 Jul @ 12:53pm 
thanks dude, cheers!