Garry's Mod

Garry's Mod

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[TacRP] [Resident Evil 4 Remake] - XM96E1 SWEP
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
Updated
24.831 MB
27 May @ 11:55am
29 May @ 3:44pm
2 Change Notes ( view )

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[TacRP] [Resident Evil 4 Remake] - XM96E1 SWEP

In 1 collection by Bloomstorm
Project Blue
209 items
Description
A rugged handgun with decent firepower. It has a low ammo capacity but hits hard.

Originally posted by Albert Wesker:
Soon the sun will set on the age of men.

The XM96E1 is a weapon in Resident Evil 4 Remake. This weapon belong to Albert Wesker in the Mercenaries game mode

Weapon category: Tactical RP - Resident Evil 4 Remake

SWEP.Damage_Max = 35 SWEP.Damage_Min = 20 SWEP.BalanceStats = { [TacRP.BALANCE_SBOX] = { Damage_Max = 35, Damage_Min = 20, RPM = 420, ArmorPenetration = 0.6, BodyDamageMultipliers = { [HITGROUP_HEAD] = 3.75, [HITGROUP_CHEST] = 1, [HITGROUP_STOMACH] = 1, [HITGROUP_LEFTARM] = 1, [HITGROUP_RIGHTARM] = 1, [HITGROUP_LEFTLEG] = 0.75, [HITGROUP_RIGHTLEG] = 0.75, [HITGROUP_GEAR] = 0.9 }, }, [TacRP.BALANCE_TTT] = { Damage_Max = 30, Damage_Min = 18, Range_Min = 600, Range_Max = 1800, RPM = 280, RPMMultSemi = 1, RecoilSpreadPenalty = 0.0025, RecoilFirstShotMult = 0.75, BodyDamageMultipliers = { [HITGROUP_HEAD] = 2.5, [HITGROUP_CHEST] = 1, [HITGROUP_STOMACH] = 1, [HITGROUP_LEFTARM] = 0.9, [HITGROUP_RIGHTARM] = 0.9, [HITGROUP_LEFTLEG] = 0.75, [HITGROUP_RIGHTLEG] = 0.75, [HITGROUP_GEAR] = 0.9 }, }, [TacRP.BALANCE_PVE] = { Damage_Max = 20, Damage_Min = 10, RPM = 420, HipFireSpreadPenalty = 0.015, BodyDamageMultipliers = { [HITGROUP_HEAD] = 2, [HITGROUP_CHEST] = 1, [HITGROUP_STOMACH] = 1, [HITGROUP_LEFTARM] = 1, [HITGROUP_RIGHTARM] = 1, [HITGROUP_LEFTLEG] = 0.75, [HITGROUP_RIGHTLEG] = 0.75, [HITGROUP_GEAR] = 0.9 }, }, [TacRP.BALANCE_OLDSCHOOL] = { RecoilSpreadPenalty = 0.002 } }
6 Comments
Bloomstorm  [author] 28 May @ 3:30pm 
Actually, even I don't know, I just copy-pasted tacrp_vertec.lua

https://github.com/TacRP-EX-Creators-Club/tacrp-base/blob/main/lua/weapons/tacrp_vertec.lua

As I understood

Stands for fire-rate, RPMMultiSemi should work even if you defined custom RPM in SWEP.BalanceStats, for example 0.1 will shot very slow

[code]
SWEP.RPM = 480
SWEP.RPMMultSemi = 0.45
[/code]
Electric Kool-Aid 28 May @ 3:18pm 
nice job! :6face: I've wanted to create my own custom tacrp guns but there isn't good documentation anywhere. Would it be possible if you made a guide on how you made this?
Bloomstorm  [author] 28 May @ 2:02pm 
Причем здесь это вообще?
SKIBIDI 28 May @ 1:16pm 
АЛЕ ГДЕ ЛГБТ ФЛАГ
Sting 28 May @ 2:54am 
holy shit
verzerof 28 May @ 1:41am 
new tacrp stuff lets go