Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for your feedback and appreciation!
Yeah, I remember also having that crash or severe slowdown occur in some (but not every) river crossing battles.
I believe it's something related to the Europa 270 BC map terrain features which unfortunately I don't have much experience with (I didn't make the map originally, just made changes to it)
Luckily it's easily worked around by avoiding river battles (rollback a save game if needed) or auto resolving if forced to.
The town watch and roman infantry do have some differences, one has a solid color scheme and the other has a unit variation scheme.. in the thumbnails you can also differentiate by seeing a golden helmet instead of a iron helmet.
Btw, kudos on removing the Marius Reforms. I'm very anal about creating accurate pre-marian legions and it always creates a logistical nightmare for me to mix legions.
Another suggestion; change the town watch and roman infantry icons. I keep picking the wrong unit lol.
Love this mod. If you added Greek City States and individual Barbarian Tribes this would be my crack.
Thanks for resolving your own issue :)
Enjoy your game!
I am clearly not bright.
Love your work.
I am getting a crash which tells me Capua is assigned to unknown faction Campanians?
Any idea why?
FYi, if I happen to have a load of spare time again, I may look into giving factions a 1 turn low tier cavalry, I really think that idea is interesting and could improve gameplay experience even more.
Background on me, I'm a classicist historian and I really enjoy the abstraction RTW offers for historical recreation but I've always been disenchanted by the AI's ahistorical nonsense (like the Brutii invading Dacia or Carthage getting a behind whooping in Sicily). I've modded the game before to try and change AI behavior before (for my own enjoyment) and i think you found a clever work around melding Britania, Gaul, and Spain.
And as a plus on your mod you changed up so many units like the berserk Thracians that you legitimately don't know what youre going to run into.
All you're missing is a legitimate Parthian threat.
Glad you appreciate the change of modifyng the distance to the capital.
Luckily it didnt take too much time to fix it, and if it makes your playthrough more enjoyable then thats good to know.. I do agree that the change improves the gameplay.
I appreciate your other observatjons, but realise that improving everything is just not realistic for me spare time wise.
At the end of the day it's intended as a great mod package for RTW players, given as a free gift.
Interestingly 50 turns into the game with FOW off Carthage's eastern settlements went rebel and the Parthian AI had conquered a total of 1 rebel settlement.
In trying to fix the AI's clear PO issues i modified all the embassies to offer 25% po and for the sad Parthians I gave them a 25% trade bonus too.
As a student of the AI behavior i must observe however that the rebel garrisons in Scythia and Parthia are too strong for the AI auto resolve without infantry. Making the garrisons there empty would likely fix the inaction.
I have now changed the capital to distance modifier (descr_cultures, capital distance multiplier).
I checked and it seems to work for new campaigns (!), it should now give you a lesser penalty on distance to capital. (pretty much -10% for a distance between Spain and Israel instead of -80%)
Make sure to also check the settlement details panel which may show there is unrest due to other causes (culture penalty and such)