Cassette Beasts

Cassette Beasts

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Skele's Bootlegs (Alpha)
   
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2.022 MB
29 May @ 7:50pm
13 Jun @ 3:37pm
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Skele's Bootlegs (Alpha)

Description
Images will be updated overtime and the overworld sprites are approximations and may differ slightly from in game since they were manual recolors.

Reminder this is still in an Alpha stage based on the number of monsters that have been added, and the little outside testing that has occurred.

Please report any bugs that occur either in the discussions or comments.

When I first discovered mods for Cassette Beasts one of my favorites to find was the Unique Bootlegs Palettes on the modworkshop. Once the Steam Workshop opened I started to learn how to make my own mods (I still am), and I decided to create a successor to the Unique Palettes mod since I didn't agree fully with some of the color choices.

Originally this mod was going to continue where that mod left off buuut... I decided to redo all of them after doing a look through. I did also use some of the ideas from Unique Bootlegs such as swapping Traffikrab's and Magikrab's palettes for certain bootlegs but, I took this a bit further by giving Candevil's line colors from Bansheep's line (Bansheep's line will have a similar treatment).

I also got overworld sprites working however, they won't work if custom spawn profiles are used. The overworld sprites are compatible with static backups and cat qol for the noise.

The Astral Sparkles mod is also used and gives astral bootlegs dedicated regions as does Glitter. If disliked, I'll see if I can create a way to toggle it, this however would wait until after all palettes are complete.
This mod is also compatible with my other mod Monster Cries and Animation for Player.

Current Recolors Included:
- Springheel, Hopskin, Ripterra, Snoopin, Scampire
- Carniviper, Masquerattle, Jormungold, Mardiusa, Aeroboros
- Traffikrab, Magikrab, Weevilite, Lobstacle
- Candevil, Malchemy, Miasmodeus, Vandemon, Gumbaal
- Bansheep, Wooltergeist, Ramtasm, Zombleat, Capricorpse
- Sirenade, Decibelle
- Dandylion, Blossomaw
- Macabra, Folklord
- Salamagus, Pyromeleon, Adeptile

Likely Incompatibilities:
- Any mod that modifies a monster directly
- Easy Rare Monsters (Modifies Spawns)
- Monster Stat Variance (Modifies Monsters)
- Dual Types (Modifies Monsters)

I will create patches for the mods above if there is demand to just let me know otherwise I'm only going to add patches for mods I personally use.

Patched Compatibilities:
- Monster Cries for Player
- Static Backups
- Tape Re-Release


To Do:
- Finish Squirey's Line (Delayed)
- Finish Other Monsters
- Fix mod incompatibilities that might pop up
- Create mod that pulls colors from both monsters in fusions (would allow dual bootleg colors)
- Create a toggle for cat modutils to switch between other palette mods (this won't happen for a while)

ETAs are loose and subject to change
Currently Working on:
- Dominoth, Wingloom, Mothmanic, Tokusect (Finished but not released)
- Squirey, Manispear, Palangolin (ETA Delayed) (Mod will enter Beta stage here)
- Kittelly, Cat-5
- Puppercut, Southpaw
- Bulletino, Velocirifle, Artillerex, Gearyu (ETA Delayed)
- Diveal, Scubalrus, Diveberg
- Nevermort, Apocrowlypse
- Clocksley, Robindam
- Thwackalope (ETA Delayed)
- Allseer, Khufo, Triphinx
- Braxsuit, Flapwoods
- Sanzatime, Fortiwinx (ETA August 11th)
- Salamagus, Pyromeleon, Adeptile (Redo)
- Muskrateer, Ratcousel
- Padpole, Frillypad, Lilligator (ETA August 18th)
- Elfless, Grampus, Faerious
- Brushroom, Fungogh
- Boltam, Plasmantler, Pinbolt (ETA August 25th) (Mod will enter Gamma stage here)
- Busheye, Huntorch, Hedgeherne
- Terracooka, Coaldron
- Stardigrade, Galagor (ETA August 1st)
- Mascotoy, Mascotorn
- Binvador, Binterloper
- Twirligig, Kirikuri
- Jellyton
- Spirouette, Regensea (ETA September 8th)
- Jumpkin, Beanstalker, Draculeaf
- Pawndead, Skelevangelist
- Kingrave, Quenyx (ETA September 15th)
- Burnace, Smogmagog
- Faucetear, Fountess
- Cluckabilly, Rockertrice (ETA September 22nd)
- Pondwalker, Sharktanker
- Pombomb, Spitzfyre
- Icepeck, Cryoshear (ETA September 29th)
- Sparktan, Zeustrike (Mod will enter Delta stage here)
- Kuneko, Shining Kuneko
- Djinn Entonic
- Arkidd
- Undyin
- Spooki-onna (ETA October 5th)
- Khepri
- Averevoir
- Glaistain
- Miss Mimic
- Anathema
- Trapwurm, Wyrmaw (ETA October 12th)
- Ferriclaw, Auriclaw
- Picksie
- Pawper, Pawprince
- Minosteam (ETA October 19th)
- Charlequin, Blunderbusk, Fragliacci
- Amphare, Lapacitor
- Littlered, Rosehood, Scarleteeth
- Minortom, Majortom
- Umbrahella (ETA November 3rd) (All Palettes will be complete and final at this stage)
Popular Discussions View All (4)
6
12 Jun @ 2:02pm
Bug Reports
SkeleDragon
1
3 Jun @ 5:48pm
Save Bug Apology
SkeleDragon
0
7 Jun @ 11:25am
Fusion Mod Previews
SkeleDragon
26 Comments
Reaver 29 Jul @ 12:23pm 
:steamthumbsup:
SkeleDragon  [author] 4 Jul @ 5:42am 
Sorry I've been on hiatus life stuff happened, and my PC was having some minor crashes. I'll be working on getting caught up during this weekend due to the holiday. Also thank you for not getting upset that I've delayed a few updates.
SkeleDragon  [author] 20 Jun @ 7:40pm 
No update today since I didn't have a chance to work on this yesterday (power went out due to storms) I'll do my best to get the update out within a few days.
SkeleDragon  [author] 13 Jun @ 3:49pm 
Shader fix and new palettes are live!
This time there should be no evolution/remaster crashes, as I'm checking every line before updating going forward!
As always please let me know of any bugs that you encounter from this mod so that I can fix them quickly!
SkeleDragon  [author] 12 Jun @ 11:22am 
Next set of palettes might be a little late as I'm troubleshooting an issue with the shaders.

I also got a bit carried away this week with my bootleg fusion mod (release pending as I'm testing it heavily) which will allow both monsters to influence the fusion palette even if one has more colors than the other.
SkeleDragon  [author] 10 Jun @ 7:41am 
I know nothing about Kamen riders
Ahegatato 10 Jun @ 2:19am 
pretty please make the Tokusect bootlegs be based on different Kamen Riders (eg Revice for glitter, Ex-Aid for plastic, Fourze for Astral etc)
SkeleDragon  [author] 3 Jun @ 4:03pm 
You might need to add me on steam to send me a link or discord, unfortunately fixing the mod won't fix the save but I can take a crack at trying to fix the save itself.
PerSen 3 Jun @ 3:15pm 
It doesn't have any issues with the newer test saves I did, but with my older save it still is giving the message about some DLC/Mods are not installed. Also both my the backups on that save are of the same time/date sadly.
If you have the time to check it out, I'd appreciate it, if not it's all good I can just do another run and catch up. Just let me know the preferred way for me to send it :)
I appreciate all the work!
SkeleDragon  [author] 3 Jun @ 2:23pm 
No problem :)
I thank you for letting me know about any bugs that are encountered so that I can fix them.