RimWorld

RimWorld

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Twisted Flesh Weaponry - Horax Cult Raiding
   
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Mod, 1.5, 1.6
File Size
Posted
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678.576 KB
30 May @ 10:40am
19 Jul @ 7:32pm
9 Change Notes ( view )
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Twisted Flesh Weaponry - Horax Cult Raiding

Description
What does this mod do?
Adds a whole host of features and patches that enhance the Horax cult experience.

The mod includes new weaponry (made of twisted meat and bioferrite); it enables raiding from the Cult, albeit rare; changes the values of xml components to support the raiding. The faction is on par with most vanilla industrial factions and all patches, additions, and changes have been balanced around the base game.

Specifics:
- Adds Horax Raids: Introduces a new raid exclusive to the Cult, spawning the three types of cultists, and a new melee type, in a 6:2:1:1 ratio, using new, anomalous, weapons. These cultists also harness the power of ghouls.

- Introduces Bioferrite & Twisted Flesh Weapons. These inflict a new hediff that reduces movement and consciousness, scaling with how much damage is inflicted.

- Tweaks Pawn Equipment & weapon money.

- Includes custom sounds.

Compatible with:
- Muzzle Flash
- Yayo's Combat 3 & its ammo system
- Combat Extended (1.5 version ONLY)
- Probably most of everything

Credit (Thanks!):
- nikolasmakarov: CE patch (Error at startup is normal, disregard)
Popular Discussions View All (1)
2
28 Jun @ 8:47am
Suggestions
Exosais
21 Comments
Exosais  [author] 25 Jul @ 11:38am 
thanks a lot. i might plan in the future to go back and redo a lot of the art, however, since it was my first art ever :)
Friyunni 25 Jul @ 1:48am 
Okay thank you, I really appreciate this mod and wanted to say you did a really great job with the look of it. I like the effort put into the creation of the weapons
Exosais  [author] 24 Jul @ 8:13pm 
yes. there is a dedicated anomaly research project for it
Friyunni 23 Jul @ 1:16pm 
Are we able to create our own flesh weapons? That would be really cool if I was able to create a bio organic weapon and have a bio punk colony
Exosais  [author] 20 Jul @ 10:17am 
thanks witch :)

morrneyo, i could do some exclusive armor. as for your idea, im unsure if that is able to be done with xml, unfortunately. i will take a look though
Witch ~ 20 Jul @ 3:31am 
thank you love your mod
Morrneyo 20 Jul @ 2:03am 
It would also be nice to have some anomaly-themed exclusive armor, since the cultists have poor armor. Like, if you kill the wearer, fleshbeasts will pop out? Of course, they have to be a member of a horax faction to prevent them from fighting each other.)
Exosais  [author] 19 Jul @ 7:11pm 
yep, just no CE comp on 1.6 version.
Witch ~ 19 Jul @ 10:49am 
1.6 update?
Little Walking Apocalypse 29 Jun @ 3:36am 
I exist to CE comp...