RimWorld

RimWorld

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The Dead Man's Switch - Experimental Caseless Weapon(G11 Series - Modified Version)
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Mod, 1.5
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1 Jun @ 1:23am
9 Jun @ 9:31pm
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The Dead Man's Switch - Experimental Caseless Weapon(G11 Series - Modified Version)

In 1 collection by PolandBall
PolandBall's Weapons and Ammunition Collection
12 items
Description
This is a CE-Only unofficial expansion mod for DMS. Compatible with Muzzle Flash.


Adds fictional upgraded variants of the G11K2 caseless assault rifle and LMG11 light machine gun, based on HK (Heckler & Koch) designs.
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The G11K3 is equipped with a 40x46mm underbarrel grenade launcher. In-game, it retains the G11’s signature ultra-high burst fire rate (1800 RPM in-game) and a lower full-auto rate (450 RPM in-game), while increasing magazine capacity from 45 to 55 rounds.

No manual RPM adjustment is needed—the G11K3 automatically switches between burst-fire (1800 RPM) and full-auto (450 RPM) modes.

Due to RimWorld’s tick system, RPM values cannot include decimals (e.g., 1.1), so these rounded numbers are an imperfect representation of real-world performance.

The LMG11K2, meanwhile, is a light machine gun variant with a bipod, firing at 600 RPM and carrying 300 rounds. I’ve also included an automated turret version of the LMG11K2—a small testbed for secondary ammo functionality, featuring a 300+300 round capacity. ;)
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Neither design was particularly successful and underbarrel grenade launcher(UGL) in particular blatantly contradicts the G11's original design philosophy, as RimWorld’s combat environment isn’t well-suited for such small-caliber weapons. Thus, the 4.73x33mm caseless development program ended before evolving into a new firearm family, though these predecessors helped pave the way for the later 5x50mm caseless project.
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As I'm not particularly knowledgeable about individual infantry weapons, some odd design choices may have slipped in. Feedback is always welcome!

The weapon sound effects are reused here with GrahammerTek's permission.


XML: PolandBall
DLL: DsW-4
Textures: FLY-SF

Below is the real-world LMG11 prototype structure. Since many people are unfamiliar with this light machine gun, I've included some reference images here:




The LMG11 also features an extremely complex mechanism, with its rotary bolt system incorporating three separate chambers.


The LMG11's ammunition is arranged perpendicular to the barrel, requiring a 90° rotation before feeding into the chamber. The proposed design features a 300-round capacity.



The LMG11 employs a rather unorthodox reloading method—inserting an entire 300-round ammunition block directly into the stock.
Popular Discussions View All (1)
0
3 Jun @ 5:45pm
Bug Report & Suggestions(错误报告与建议区)
PolandBall
15 Comments
Exia-TTXA 3 Aug @ 3:28am 
ok
PolandBall  [author] 2 Aug @ 1:45am 
@Exia-TTXA CE还没更1.6正式版,所以这些有D-Lib的dll功能的暂时没法更那么快
Exia-TTXA 1 Aug @ 8:24am 
你醒了?原版1.6了,该你咯~
佣兵格鲁斯 9 Jun @ 7:08pm 
大佬能出一把单手无壳弹冲锋枪吗?
CrackaJack 7 Jun @ 12:48am 
was gonna ask for non ce too
PolandBall  [author] 3 Jun @ 5:43pm 
@Marcowarrio Since the fire rate mechanics for the vanilla environment aren't finished yet, and the next mod to be released will likely be the ADATS anti-air/anti-tank system for CE (Combat Extended) — which requires integrated missile and cannon capabilities, both usable for air defense (it's a fixed turret, as SmashPhil's slow updates make us hesitant to rush into developing anti-air vehicles) — lower-priority infantry weapons have been put on hold for now.
Salty Slothy 3 Jun @ 4:32pm 
Poland don’t sleep
Marcowarrio 3 Jun @ 1:38pm 
is there a non CE version of this
喵酱official 2 Jun @ 8:08pm 
好的,感谢解答
PolandBall  [author] 2 Jun @ 7:58pm 
@喵酱official 投射物数值不一样,弹药物品一样,你就理解成拉长枪管加威力