Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Captain's Commander Class
   
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Tags: Addon
File Size
Posted
Updated
50.011 KB
1 Jun @ 1:14pm
12 Jul @ 6:00pm
5 Change Notes ( view )

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Captain's Commander Class

Description
Shout At People And Give Them Buffs!

STR Based

Title Bonus: + .25% Follower Damage Per Level

Special Thanks to Pwmaster for being my test subject for seeing if buffs work on other players.
They do (as long as the players have the class enabled).


Active Abilities:

Hit Them Very Hard!: A shout that buffs attack power and spell power

Booming Shout: an explosive shout that buffs crit chance


Passives:

Personal Guard: 2 Archers will be assigned to guard you

Evasive maneuvers: Taking direct damage gives an aoe evade buff


Subclasses:

Tactics: Mana Management focused subclass


YOU MUST CONSTRUCT ADDITIONAL PYLONS: construct a pylon to shoot at foes

Resource Management: Passive that applies mana regen buff on 80 mana spent


Encouragement: Healing and Defense based subclass


Inspiring speech: AOE Heal

Keep Fighting! Getting Hit Directly buffs HP Regen (By a percentage)



General: Summons based subclass


Attack Order: AOE Buff that increases summon damage of those affected

Defensive Line: Requisition some frontline pikemen to defend you
11 Comments
Zdustin 16 Jul @ 12:29pm 
I see, thank you!
Captain Vortex  [author] 16 Jul @ 10:59am 
Most non-weapon abilities and passives scale with spell power. These abilities should as well.
Zdustin 16 Jul @ 10:57am 
Do the pets scale with Spell or Weapon power? The tooltip just says Physical, Passive.
Captain Vortex  [author] 12 Jul @ 6:03pm 
I slowed them down a bit, but I still want them to move like their butt is on fire
Captain Vortex  [author] 12 Jul @ 5:04pm 
normally most summon classes are nonviable. I accounted for that by making them drink triple shot expresso and made them scale better
Captain Vortex  [author] 12 Jul @ 5:00pm 
They are that fast because I made them like that
Kefkah 12 Jul @ 4:21pm 
Howdy! Quick question, do you happen to know why they're so fast? Not sure if a recent update added crack to their drinking water because they're like little guard-shaped ballistic missiles. The Warlock's summons, as well as the roaming guards, still move at a speed you'd expect.

Love the concept of this mod but that speed is a bit too much.
Daniel_Zabojca 5 Jun @ 1:35pm 
Makes sense. Thanks for answering. I don't mind it.
Captain Vortex  [author] 5 Jun @ 10:11am 
I want people to be able to pick and choose the classes they want, which is something that can't be done in an all inclusive mod. Also means i have to update 2 mods every time I make changes.
Daniel_Zabojca 5 Jun @ 9:04am 
Question, will you make a 'all- class' one workshop item, like was done with the subclasses? I do love them a lot! Also thanks for your hard work and please do have a nice day!