Stellaris

Stellaris

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Space Fauna Expansion & Advanced Ascensions
   
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6.693 MB
2 Jun @ 1:12pm
12 Jul @ 11:46pm
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Space Fauna Expansion & Advanced Ascensions

In 1 collection by Lyv
Lyv的太空兽群拓展 Space Fauna Expansions
2 items
Description
This mod adds three ascension perks and five new variants of space fauna to a civilization themed around animal companions.
- All prerequisite mods are optional, but I highly recommend using them to improve certain visual issues (such as ship overlapping).


If you find this mod helpful or enjoyable, a positive rating would be greatly appreciated. QwQ

Ravaging Swarm:
Originally posted by Lyv:
With unified mutation templates and behavioral directives, your spaceborne beasts will sweep across the stars like a living tide.
Unlocks repeatable technologies that grant 6 additional mutation slots, greatly enhancing biological fleet size, capture efficiency, and breeding power.
Abandons the use of regular ships and focuses entirely on space fauna.

Transcendent Biomorphs (Advanced Ascension):
Originally posted by Lyv:
Completely abandons artificial ships. Space fauna consume double naval capacity.
Elevates your beasts to a form beyond guidance—each pulse and cell a perfect answer to the limits of evolution.
Unlocks repeatable technologies for 28 more mutation slots and provides enhancements to range, evasion, armor, shielding, and regeneration.
Cloning costs increase drastically.

Celestial Behemoths (Advanced Ascension):

Originally posted by Lyv:
Recreate the ancient titans that once roamed the void. Declare the end of the age of steel, and the rise of life.
Unlocks juggernaut-class fauna: Crystal Core Entity, Space Amoeba Centenarians, Tiyanki Matriarch, Orbicutholoid, and Voidworms Rat King.
Each type of space fauna has its own unique mutation components.
To unlock them, you must construct a certain number of regular space fauna of the corresponding species.
This will also unlock unique mutations for their associated behemoths — advanced versions of the unique mutations used by regular space fauna.

The Tiyanki Matriarch is a resilient support unit whose Herdsong Chords provide aura effects similar to those of artificial juggernauts. Additionally, all of her weapons deal double damage to shields.
Note: each design can equip only one of these auras.


The Orbicutholoid excels at extreme-range bombardment, using its simulated planetary core organ to fire devastating particle beams. All of its weapons also gain +25% base damage.
Note: these weapons have very long charge and cooldown times, but prioritize targets in the following order: Colossal → Juggernaut → Titan or Bio-Titan → Battleships or Stingers, delivering one-time devastating strikes.


The crystalline core is exceptionally resilient, granting it resistance—or even immunity—to certain forms of attack. It can also temporarily split itself, creating nearly indestructible crystalline essences to assist in combat. Its radiant core and emitted radiation make it an almost universal priority target for enemies. (Taunt)



The Space Amoeba Centenarian is far more agile than other behemoths. All of its strike craft-type weapons benefit from 4× the normal count and launch efficiency.


The Voidworms Rat King is a grotesque symbiotic mass. Though slow and lacking in ranged capabilities, any ship foolish enough to approach it will be torn apart in an instant, and worse, the devoured matter is repurposed to mend its own flesh.


Additional Features:
Originally posted by Lyv:
• The Voidworm Troika (space dragon) can now be cloned directly, with greatly enhanced defenses.
Max Vivarium Cap increased to 800.
• The Domestication tradition now offers a significantly higher rare capture chance.
• Total of +34 mutation slots (40 in total).
• AI will only use this mod if it has Beast Master civics.
• Compatible with most mods that add new space fauna, though feature overlap may occur.

Localization:
Supports English and Simplified Chinese.
If you would like to contribute a translation in another language, feel free to comment.

Required Mod:
UI Overhaul Dynamic
(Optional) Without this mod, the ship design interface might look rather strange.

Recommended Add-on (Optional):
Space Fauna Components Expansion& Visual Tweaks (ASB Add-on)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492501693
Originally posted by Lyv:
Makes mutation weapons look more organic, and adds mini-cutholoid, crystal, and tiyanki strikecraft. More expansions planned.
CG fleet formation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2873057249&searchtext=CG
Originally posted by Lyv:
Increase the distance between ships, making it suitable for using fleets composed of colossal creatures.

Special thanks and inspiration from the following mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3364971102
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3364944208
60 Comments
JPPlayer2000 1 Aug @ 11:12am 
Great mod! Can you add more juggernaut sized space fauna? Like Voidspawn and Ether Drakes?
Lyv  [author] 25 Jul @ 7:08am 
@Jacubus
Sorry, but this mod was uploaded on June 2nd. So it doesn't have an legacy version... qwq
Jacubus 24 Jul @ 2:31pm 
Hi, do you have Legacy version for 3.14?
Lyv  [author] 22 Jul @ 10:47am 
@明明灭灭
"> AI只会在选用“驯兽师”类国民理念时使用"
明明灭灭 22 Jul @ 9:52am 
ai会用这些飞升吗?
Lyv  [author] 22 Jul @ 6:50am 
@明明灭灭 这个mod强度本身就是拿来对标一些mod环境的(至高无上の主宰,进阶飞升,主宰可编队啥的),肯定是比原版强的(
Lyv  [author] 22 Jul @ 6:48am 
@明明灭灭
1.加上ESC的话,你的敌人数值也更高了,当然这种肯定更利于玩家,所以看你自己怎么平衡。你可以给AI加成开高点什么的。
2.巨兽舰船是无限造的,巨兽的独特部件(吸血鞭毛、星髓奔流等)限定1个,专属武器(巨兽鞭毛、咬颚附肢)随便加。
明明灭灭 22 Jul @ 3:42am 
有几个问题,我基本就打esc更多舰船组件这一个提升数值的mod,40个变异槽感觉比原版战舰格子还多数值会膨胀吗,会不会太强了?部件巨兽数量是否有限制,是无限制还是泰坦根据舰容算那样的机制?
whyz863gcy 17 Jul @ 7:47pm 
原来如此不是写在配船里的,因为实战直接冲进人堆被集火死了没看出来输出,换成炮击脑确实不猛冲了,我没装asb之类的任何战斗大修,虫母装航母脑就没问题,百年变形虫死活不行。
Lyv  [author] 17 Jul @ 2:26pm 
@whyz863gcy
吸血鞭毛实际上是16只,巨兽和巨型鞭毛是4只,修正是在一号位天生武器上写的ship_modifier