Arma 3
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Star wars Golan 1: New Republic
   
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File Size
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9.476 MB
2 Jun @ 7:33pm
8 Jun @ 6:03pm
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Star wars Golan 1: New Republic

In 2 collections by 𝕋𝕌ℝ𝔽𝕐
Turfy's Compositions
85 items
Turfy's Star Wars Collection
16 items
Description

NOTE: This is a ALiVE faction mod. ALiVE is not needed to play this mod, but is required if you want to make changes to the loadout in virtual arsenal. see last pic above to find out how.
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THIS MOD REQUIRES THE EMPIRE, MC75, & MC80 MODS. ALL FOUND HERE;
https://discord.gg/ES8YqcvExW

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【 Description 】
Unlike most of my other designs, this has been designed solely for space & interior combat. Much of the interior has been designed for simple linear combat opposed to the maze of halls & rooms, though most areas lots of space & extra locked doors leading nowhere should mission makers want to easily add rooms or branching sections. Despite its size there is only really 3 main decks; Upper Deck includes the Control Room, Security, & Med Bay. Middle Decks includes the Grand Hall that acts as a highway threw out the ship for star fighters & vehicles at connects up all the Hangars, Vehicle Bays, Barracks, Repair Bay, Storage Bay, & Tram Stations. Lower Deck includes Engineering including Reactor & Shield Generator Bays.

The Golan I Space Defense Platform, or simply the Golan I, was manufactured by Golan Arms for the Republic during the Clone Wars. Despite quickly becoming obsolete and replaced by Golan 2 & 3 stations after the war, their wide spread use throughout the galaxy would see them still in service even by the Yuuzhan Vong Invasion. The Golan I initially served as a planetary defence station to free up resources for combat, and later continued to serve in that capacity until it was replaced and relegated to protecting locations of secondary importance and as a customs station.


LINK TO REPUBLIC VERSION: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492424843

LINK TO IMPERIAL VERSION: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3492427292


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How To Modify
All scripts to make them work can be found in the objects or units init box.

Questions & Answers
Q: Why isn't this "mod" showing in the launcher/ how to spawn it?
A: This isn't a "mod", its just a composition, and wont show in your launcher. You'll find this composition in the editor, once there you need to press the groups key or F2 then click on the composition icon. last pic in the slideshow above will show were that is.

Q: Why is it spawning all broken up?
A: You need to click off Vertical Mode & Surface Snapping before spawning any comp, last pic above shows were to find it. Also rotating it in the editor can cause it to come apart.

Q: What maps were used for the pics?
A: Outer Space: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1989514815

Q: Why so many mod requirements?
A: I wanted the station as a whole to feel unique and unlike any capital ship interior design we've seen to date & i got a bit carried away.

Q: How do I use the tram system?
A: See tutorial video above.

Q: is this a frame killer?
A: No, but the fully stocked armouries do eat away at frames. If your having issues remove some or all of the guns on the weapon racks & it should be fine for most

Known Bugs & Issues
- lots of clipping issues
- landing pads disapears when lookin out into space
╔════════════════════════════《✧》════════════════════════════╗
THIS MOD REQUIRES THE EMPIRE, MC75, & MC80 MODS. ALL FOUND HERE;
https://discord.gg/ES8YqcvExW

╚════════════════════════════《✧》════════════════════════════╝
16 Comments
lordgriffin2025 4 Jul @ 7:26pm 
can i destroy it with patriots and hawks or s-400s
Butter Fliege 27 Jun @ 1:54pm 
Ah okay, so it must've been one of the required mods. Alright, well I'll look to see which one it is.
𝕋𝕌ℝ𝔽𝕐  [author] 27 Jun @ 1:53pm 
this is just a space station, it doesnt effect your AI in any way, basically just a large vehicle / map. check your addon settings, prob a mod you have loaded is effecting them.
Butter Fliege 27 Jun @ 8:43am 
I downloaded this, and wanted to have some fun in Zeus but the AI's skill level gets set down to 25% when I spawn them in, is there a way to tweak this setting so they spawn with the normal 50% or 100?
Dogberry 26 Jun @ 6:39am 
My dawg
Dogberry 24 Jun @ 6:41pm 
In the 20th screenshot with the droid forces are in the hangar, which mod adds in the Muckracker and the Scorpenek?
𝕋𝕌ℝ𝔽𝕐  [author] 15 Jun @ 2:53pm 
no, the descord mods use ripped assets and the devs dont want to risk strikes to their steam accounts when steam or BI inevitably remove them. & even if someone elce were to take them & uploaded them to workshop anyways i still would only use 3rd-party links as to not draw attention
Florian 15 Jun @ 1:52am 
Could you upload the local add-on mods again for the workshop for composition?
JD 9 Jun @ 12:49pm 
Haven't tried it yet but this look amazing!