Pixel Composer

Pixel Composer

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Items (38)
Procedural Water
Created by icebev555
Generates pixel art water using a combination of simple and cellular noise. The generation size may be adjusted to suit your needs. For a rippling animation, slightly animate the noise positions, moving in opposing directions....
Clamp
Created by kermit
Clamps a given value between the given minimum and maximum values....
Flame
Created by DroppedBeat
simple flame effect...
Runes Generator
Created by DroppedBeat
Generates a grid of random runes. Port of the "Runes" node from Material Maker with a couple more options. Updated version(1.18+): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3449437610...
Terrain Doodler
Created by DroppedBeat
Simple 2d terrain generator driven using a canvas....
Brute Forcing
Created by DroppedBeat
aka hacking in the movies This uses an image for the runes but you can also generate your version using the runes generator node: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108541245...
Aurora
Created by DroppedBeat
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Space Warp
Created by DroppedBeat
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Dark Flame
Created by DroppedBeat
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Image Cutter
Created by DroppedBeat
Image cutter/slicer using feedback loop...
path scatter
Created by MakhamDev
Path scattering. The same one I show on twitter....
Glitching
Created by DroppedBeat
Simple glitching setup using 1d/stripe noise, replace the canvas('a' node) to glitch something else. This probably works best with hard masks...
Hilbert Rendering
Created by DroppedBeat
Hilbert rendering tiles from older versions of blender (pre cycles-x)...
Warp
Created by DroppedBeat
Displace input surface using a height map. Epsilon is the offset size used to measure slopes....
3D Cylinder
Created by NotLikeThis
The 3D Cylinder node but made with 2D assets....
Lightning Particles
Created by DroppedBeat
Spritesheets are generated using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3329118671 Colors can be set by editing the replace colors node...
Lightning Dissolve
Created by DroppedBeat
Simple lightning dissolving setup using distance fields(generated from canvas node) and thresholding...
Histogram Scan
Created by Dr. Lovecock
Copy of Histogram Scan node from SD. This is good for refining masks generated from noisy data with more precision than a threshold node. Returns a greyscale surface. Range: Determines the number of distinct greyscale values in the result, where 0 has the ...
Cursed Energy
Created by DroppedBeat
JJK-like cursed energy effect...
Tileable Caustics
Created by DroppedBeat
Tileable(in space, not time) caustics example using the caustics node from workshop and blend edge on simplex noise...
Caustics
Created by DroppedBeat
Caustics from height map...
Skin Animator
Created by Marum
Use a static Skin, a static Map of the skin, and an Animated Map, to get an animated version of the Skin The Map should have the shape of the Skin, and every pixel should be a unique color. https://i.imgur.com/TGCd5au.gif...
Splatter
Created by UnreliableChimp
Generate an animated splatter at random with fine control of the settings....
Mudstone
Created by UnreliableChimp
Generate procedural tileable mudstone with control over the erosion patterns. ...
Energy Bullet
Created by DroppedBeat
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iceburg
Created by MakhamDev
Ice berge thing...
Iris
Created by UnreliableChimp
Generate an iris with control over colour, size of pupil, heterochromia, angle of light and more. generates several maps for use of compositing....
Cloth Waving
Created by UnreliableChimp
Generate a waving cloth from a chosen texture....
Textile Fray
Created by UnreliableChimp
Generate a frayed edge effect, ideal for textiles and torn banners....
Runes
Created by DroppedBeat
Runes Generator, same as the old version but updated for 1.18+ Tested using 1.18.10. This also removed the struct function thing in the HLSL shader so if you have issues using this on Wine(especially mac - i.e. CrossOver, Whisky etc) this should be working...
Branch
Created by UnreliableChimp
Generate a branch with control over the colour of the stalk and the leaves, as well as the distribution and shape of the leaves. Takes in a path for the stalk and a path for the centre of the leaf....
像素火焰
Created by 鋼鐡錳難
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Procedural Rock Generation
Created by NotLikeThis
Fully customizable procedural rock generation! All nodes needed to change the rock properties are organized into a single Frame group! Choose between cylinder, cone or sphere 3D object to set as your shape (or import your own OBJ file!). Change camera orie...
Charging
Created by DroppedBeat
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Hex Shield
Created by DroppedBeat
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Retro Rocks
Created by strudel-fatpaws
N64 Era Rock texture generator...