Conquest of Elysium 5

Conquest of Elysium 5

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BrightDawn
   
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3 Jun @ 8:53pm
6 Jun @ 2:59pm
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BrightDawn

Description
The Conquest of Elysium 5 mod Bright Dawn.

After several employers were defeated by forces of evil and darkness, the Order of the Golden Dawn and the Order of the White Wizards unified to address the alarming loss of people to save, and diminishing funding sources. As such, they agreed to make an alliance, and forged a new polity. This new Order also has kept knowledge and historical texts of their former employers, which may allow them to research the Divine and Arcane to further improve their capability to blast evil, make awesome and inspiring constructs, and put to practical use of theological theories of foundation.

This class re-imagines Conquest of Elysium's Order of the Bright Dawn and Order of the White Wizards and answers the question of what if they incorporated technology from other classes.

Explore the many Gold, Fire, Sun, and Divine options this class offers.

Note: Although this class has the ability to acquire several spellcasters, you need to train them in libraries to learn new spells.

Spoiler warning: This class has a low chance to recruit monks, and if you manage to find a temple and get Abbots, you will be able to further explore more of the divine late game options.

Some units may need some balancing in terms of cost and strength. But that should be simple to adjust as needed.
7 Comments
Lordlynel 7 Jun @ 6:44pm 
Sprites seem to be weirdly sized. Some are stretched.
Faceless 6 Jun @ 7:18pm 
ahh I see thanks for the reply I'm enjoying the mod
Master Crafter  [author] 6 Jun @ 3:04pm 
Initiates that are turned into units with spells need to be brought to a Library (Level 1 or Level 2) to learn Level 1 and Level 2 spells. You should be able to train Paladins new spells, but a Paladin with level 1 spell-casting is not supposed to be able to learn level 2 spell-casting, they are stuck with level 1.
Master Crafter  [author] 6 Jun @ 1:30pm 
Faceless: Correct, when you upgrade them they do not get any spells, this is because I used the transformtag command instead of the other ones. The idea is that their initiates and training is not as focused as other factions and they need more learning to learn spells.

melloth_the_woodelf: Ill look at these issues and make the necessary updates. I think I know whats going on and how to fix it.
melloth_the_woodelf 6 Jun @ 6:00am 
oh and i am unable to teach my paladin spells at the library not sure if this is bugged or working as intended
melloth_the_woodelf 6 Jun @ 5:51am 
When i tried to summon a ballista with the engineer no one answered the summons , otherwise amazing mod
Faceless 4 Jun @ 4:35pm 
When you upgrade your initiates it doesn't seem to give them any spells.