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KAS-HO12T(РУ/EN)
   
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2.655 MB
4 Jun @ 8:30am
17 Jul @ 6:44am
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KAS-HO12T(РУ/EN)

Description
The flagship of the obscure GearD fleet. Instead of the planned 10, only 4 were built due to high production costs. The ships are equipped with state-of-the-art control systems designed to simplify operation. The "Kashalots" boast excellent maneuverability and armament—true long-range fish! However, these systems result in extremely high resource consumption, so the crew acquiring the ship must not only afford the purchase but also sustain its maintenance.
MAIN CHARACTERISTICS
Ship Load: Items: 4,948; Structures: 1,982; Walls: 201; Lamps: 548; T.Lamps: 54 (a very heavily loaded ship, basically)
Combat Ship: Tier 3
Price: 55,000 credits
Crew Composition: 6 to 10 experienced submariners
Reactor Output: 12,000 kW
Fuel Consumption: 2 times higher than standard
Cargo Capacity: 32 crates
Dimensions: 80m x 20m
Weapons: 6 (2 magnetic cannons at the rear, 1 double magnetic cannon on the keel, 1 laser under the bow, 2 shrapnel cannons (separate chargers))
Speed: Along X-axis: 22 km/h or 26 km/h (with second engine); Along Y-axis: 16 km/h or 21 km/h (with flooded cargo hold)
SECONDARY CHARACTERISTICS AND NOTES
Semi-Automatic Batteries: Half are controlled from your command terminal, the other half operate automatically.
F.R.S. (Foam Repair System): Requires bridge authorization to repair flooded compartments.
Silent Running: Disables the reactor, second engine, reduces main engine power by half, and shuts off all lights and secondary systems (INCLUDING THE OXYGEN GENERATOR). Power is drawn from batteries (who would've guessed).
Cable Boxes: Located in a single area.
Chassis: Protects the hull from bottom impact (automatically activates at high descent speeds).
2 "Inferno" Torpedoes: Short-range, controlled from the left of the bridge in your cabin.
Self-Destruct System: If you're going down, go down spectacularly! (Requires one person to remain on the bridge).
Research Terminal: Available on board.
Prison: (Technically an operating room, but designed for conducting experiments on the crew).
8 Bunks: Scattered throughout the ship.
2 Bomb Launchers.
Replaceable Sonar Point: 3 positions.
Ammunition Storage: 14 shelves in the weapons bay, 3 in the arsenal (for storage).
28 Diving Suit Lockers.
Auto-Docking System: Works for torpedo hatches as well.
Anti-Floral System: For both ballasts (activates only in drained ballasts).
6 Large Storage Cabinets.
Monster Alert System: Notifies of monsters and their approximate direction (if the captain is absent).
Open Logic Components on the Bridge: Another reason not to leave the bridge!
Popular Discussions View All (1)
5
22 Jul @ 10:23am
БАГИ
TImohKa221
24 Comments
76561199380994305  [author] 22 Jul @ 10:08pm 
@banana6gg смотри: если снаружи монстры, а капитана нет на месте, система в чат скажет где эти монстры(направление от 1 12 часов), о затоплении, пожаре, и вторжении тебе и в чат скажут, и на мостике в строке "состояние" напишут
banana6gg 22 Jul @ 10:14am 
А как работает система оповещения? как звук или текст
76561199380994305  [author] 22 Jul @ 8:03am 
@banana6gg Ты про ту что на мостике? если ты хочешь что бы тебе саботаж устроили то можешь в редакторе сделать проводку доступной. Я ее закрытой сделал потому что подумал о предателях
banana6gg 22 Jul @ 7:58am 
А можна немношка так проводку открытой сделать :steamhappy:
76561199380994305  [author] 17 Jul @ 8:52am 
@Асторот как по итогу тебе мой корабль?
76561199380994305  [author] 11 Jul @ 11:16am 
@Асторот...
Асторот 11 Jul @ 10:33am 
ракеты охуенные особенно что бы устранить надоевших тиммейтов
Асторот 11 Jul @ 10:32am 
ёперный это же потайная комната
Асторот 11 Jul @ 10:23am 
а слева от мостика что то есть ?
76561199380994305  [author] 11 Jul @ 9:07am 
в шкафчике капитна записано что и куда нажимать