Project Zomboid

Project Zomboid

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Profession Framework B42 - Hephas Edition
   
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5 Jun @ 5:34am
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Profession Framework B42 - Hephas Edition

Description

While working on my own occupations and traits mods, I ran into errors using the existing B42 ports of the Profession Framework. Some of my users experienced the same issues, and since I couldn’t use any of the available versions reliably, I decided to put together my own fix.

This version is restructured for Build 42, with cleaned-up code, typos, errors and a focus on stability. I’ll keep maintaining it and patching any issues that come up along the way.

It was build and published with the permission of the original author Fenris_Wolf!

Thanks for stopping by!








A huge thank you to Fenris_Wolf, the original creator of the Profession Framework.
His work was not only a massive help to the PZ community - but also one of the first mods that got me into modding Project Zomboid myself.

If you're playing on Build 41 and want to experiment with creating your own professions, I highly recommend checking out the original version of his mod:

👉 Profession Framework




What does this framework do?
Adds a framework to simply adding additional professions and traits to project zomboid,
and editing the default professions. As well as simplifying the modding process and letting
professions have the 'special' traits (brave, lucky, etc), it also simplifies the processes
of adding starting gear to various professions/traits.

Be aware this mod adds no new professions or traits itself, it is merely a framework.
For maximum compatibility, this mod should not included in your own mod, but instead listed as
a requirement.


Is there an example how to use the framework?
Yes! Fenris_Wolf included a helpful example file on his GitHub. You can check it out here: Example & Explanation[github.com]


There are some errors, can you help me?
If the issue is directly related to this B42 version, feel free to let me know and I’ll take a look when I can.
However, if it’s a general modding issue or not tied to this framework version, I may not be able to assist in detail due to limited time.

That said, you can:
  • Search the comment section of the original mod
  • Ask in PZ modding Discord communities
  • Post your question in the comments here - if it’s something quick or minor, I or others might be able to help







Workshop ID: 3493634160
Mod ID: ProfessionFrameworkB42HephasEdition
19 Comments
Hephaistos  [author] 24 Jul @ 8:28am 
@Karmesh
you need to take a look what body location clothing items are placed on. Ranger Jacket for example is location BodyLocation = Jacket and a Sweater is using BodyLocation = Sweater.
Karmesh 23 Jul @ 5:28pm 
I was trying to add some vanilla game jackets to custom occupations that I made but they seem to only work for the sweater slot? Example: Trying to add Jacket _Police only works if I add it as a sweater instead of a jacket.

So if you start with the sweater jacket and also select an actual jacket, the first one will disappear when you spawn in. Not using any other mods.
Silver Star 23 Jul @ 12:53pm 
What would we do without Hephaistos, bro is too good a mod author
RejectedBachelorContestant 5 Jul @ 8:56am 
Figures. I'll look into it again once I've got some time again. :)
Hephaistos  [author] 1 Jul @ 9:50am 
@RejectedBachelorContestant
Then you probably didnt configure your folder structure right. Head over to the Project Zomboid Wiki and search for Mod structure, there is a good overview about how things needs to be set.
RejectedBachelorContestant 29 Jun @ 10:16am 
Yeah, sorry. I cannot seem to get my mod to work. It does not want to show up in my mod load order at all. :(
Hephaistos  [author] 23 Jun @ 8:38am 
@RejectedBachelorContestant
If you are using B42 then yeah, you should be able just swap the requirements
RejectedBachelorContestant 23 Jun @ 12:56am 
Quick question, can I just copy my old profession code and swap the requirements? I think I might have used the old folder structure from B41 and hence why it didn't pop up during testing.
Celestial_Bunny93 10 Jun @ 12:47pm 
@Hephaistos, I left a comment on the Inmate mod mentioning incompatibility with this mod and it was deleted within two hours of my posting it, so I don't think I'm going to use that one anymore.
NalMac 10 Jun @ 8:32am 
@Hephaistos Good to know. I'll have to remember to swap over then at some point.