Gothic II: Gold Classic

Gothic II: Gold Classic

27 ratings
DX11 Wind Effects
   
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Type: Addon
File Size
Posted
Updated
205.377 KB
5 Jun @ 3:08pm
18 Jul @ 2:14am
2 Change Notes ( view )

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DX11 Wind Effects

Description
Wind support was recently added to dx11.
However, in most mods, objects are not configured (wind is not enabled for specific objects).

This plugin assigns wind properties to plants when the world is loaded (the plugin contains a database of object visuals).

Features:
No new game required.
Does not affect saves, i.e. wind properties are not written to the save file.
During rain, the effect becomes approximately 3 times stronger.
In caves, the wind is 3 times weaker.
Does not affect FPS (tested on weak graphics cards such as 1050 ti).
If a plant/tree/grass does not move, it is built directly into the geometry of the location and is not a separate object.

Author: Liker
12 Comments
Hlumak  [author] 13 Jul @ 1:14pm 
@Ichiro, no, only Gothic II
Ichiro 13 Jul @ 5:34am 
Nice plugin 👍 do You create wind effect for Gothic 1?
Dionis 26 Jun @ 5:50am 
My bad - I did not notice it is for mods which add vegetation.
Vanilla has moving plants and trees.
Hlumak  [author] 26 Jun @ 5:33am 
Dionis 26 Jun @ 5:27am 
It does not assign properties. It enables wind effect shader.
Read yesterday's changelog on Sayan's git repo.
Update DX11 renderer.
Enjoy wind effects without additional mods..

Touch grass.
Hlumak  [author] 26 Jun @ 5:01am 
@Dionis You're the idiot here. The renderer brought back the wind that was in the original dx7, but the wind won't work because the wind also has to be assigned to world objects so that they react to the wind, and this has absolutely nothing to do with the renderer, but rather with zenworld. And this plugin automatically assigns the necessary properties to objects
Dionis 26 Jun @ 3:34am 
@Hlumak, stop being retarded.
Read DX11 renderer changelog, delete this one, touch the grass.
Hlumak  [author] 25 Jun @ 5:05pm 
@Dionis, please, read description and don't write stupid comments
Dionis 25 Jun @ 3:54pm 
Already implemented in Dx11 renderer.
I think in caves, indoor ares should not be wind effects but I gonna test and see myself anyway, since I just recently downloaded the latest DX11 mod too and started to replay the good old Gothic II with TNoTR DLC, so thanks! :)))