Total War: WARHAMMER III

Total War: WARHAMMER III

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OVN fimir submod : Be'lakor's faction as fimir for mp
   
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Tags: mod
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326.024 KB
6 Jun @ 3:03pm
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OVN fimir submod : Be'lakor's faction as fimir for mp

Description
The aim of this move is to play the fimir in multiplayer with minimal issues (hopefully).

what it does (not exhaustive) :

- be'lakor starting army is unchanged
- no other fimir faction
- both fimir LL are available from the start
- most mecanics from the original mod and the unholy manifestations from be'lakor are available
- no new landmark
- all units and buildings are from the ovn mod (more or less)
- no need for mixer or any other mods (apart from the original mod ofc)

known issues / things to maybe do later :

- I was unable to make kroll's temples mecanic work, I might try again later
- the cost for resplenishing the unholy manifestations is displayed in souls but slaves do work for it
- quests impossible to finish for legendary heroes might occur I might remove them completely later
- I'm not sure how much of be'lakor original's faction mecanics still work like the deamon prince thing

and probably quite a few small things I overlooked / forgot as I wrote this, very little testing has been done (none yet in mp with this version even) so I would appreciate any bug report or whatnot.

3 Comments
Oscar 8 Jun @ 2:12am 
yes. But also 270 other mods:) probably a conflict there then
franck  [author] 7 Jun @ 12:58pm 
It works fine for me are you sure you have both this mod and the lost faction ovn fimir mod enabled ?
Oscar 7 Jun @ 10:14am 
thanx but the mod causes the game not to start