Project Zomboid

Project Zomboid

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[B42] More Item Information
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6 Jun @ 5:29pm
28 Jul @ 2:55am
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[B42] More Item Information

Description
Provides additional useful information in the tooltip for a variety of items.

Some items such as food will have the amount of information shown be tied to a relevant skill, such as cooking. This can be disabled in the sandbox settings.

All types of information can be toggled on or off in the mod options if there is something that you don't want to see.

This mod is work in progress. If you have suggestions for more information that could be shown on items or have noticed any bugs then please comment it!

Liquids
Can see the hunger satiation and calories of edible fluids such as milk or soda. If the player has the nutritionist trait they can also see the additional nutritional information.

Food
Cooking 1: Shows number of days until the food rots.
Cooking 2: Shows number of days until the food gets stale.
Cooking 3: Shows more precise amount of time until the food rots.
Cooking 4: Shows more precise amount of time until the food gets stale and shows the rough amount of calories the food has, to the nearest 100.
Cooking 5: Shows more precise amount of calories to the nearest 10.
Cooking 6: Shows exact number of calories.

Weapons
Maintenance 1: Shows numerical value of condition.
Maintenance 2: Shows percentage chance to lower condition on use.
Maintenance 3: Shows more precise percentage chance to lower condition on use.
Weapon Skill 1: Shows Damage.
Weapon Skill 2: Shows Crit Chance.
Weapon Skill 3: Shows Attack Speed.
Weapon Skill 4: Shows Weapon Knockback.

Firearms
Aiming 1: Shows Damage.
Aiming 2: Shows Crit Chance.
Aiming 3: Shows Accuracy.
Aiming 4: Shows Noise Radius.
Reloading 1: Shows Reload Time.

Seeds
Shows the growing months and the growth time of the seed if the information has been learned from a seed packet.

Clothing
Shows numerical values for most of the clothing stat bars as well as the material that the piece of clothing is made out of.

Metal
All metal items that can be smelted down or scrapped will show how much metal they can be turned into.

Fire Fuel
All items that can be burned will show how much fuel time they provide.

Skill Books
Shows time left in hours and minutes to finish reading a skill book.

Electronics
Indicates if an item is an electronic that can be dismantled for electrical XP.

Uses Left
Items with uses such as lighters or pills will show a numerical value of how many uses are remaining. Batteries and items powered by batteries such as flashlights show the percentage of remaining battery life left.

Workshop ID: 3494474677
Mod ID: MoreItemInformation
Popular Discussions View All (2)
24
29 Jul @ 3:21am
Bug Reports
FishLord
1
12 Jun @ 4:33pm
Translations
YoptbI4
55 Comments
FishLord  [author] 25 Jul @ 12:55pm 
Should be fixed now but if any errors still persist then you can do a quick fix by toggling off the clothing info in the mod options. You'll lose the extra clothing information but the rest of the mod will still work fine.
Katabolic 15 Jul @ 9:25am 
Yes I can confirm the vest bug seems to happen if you are wearing a shoulder holster or something like that at the time.
Azazellz 9 Jul @ 2:06am 
Probably the same bug with bulletproof vests.
Zen 1 Jul @ 6:01am 
Same for Holsters and any BeltExtra
vg 21 Jun @ 1:45pm 
I've noticed that when either the ALICE Belt and Suspenders or the Chest Rig is equipped, hovering over any jacket that occupies the same clothing slot causes a constant error message to appear.
FishLord  [author] 21 Jun @ 8:28am 
I made the bug report thread. Send the latest errors and details about the item and I'll give it another look. I've tested it multiple times now and still no errors so I'm not entirely sure what is causing it for you.
FishLord  [author] 21 Jun @ 8:01am 
I can't seem to replicate the error that you posted with that item, are you using some kind of mod that overrides and changes it? Either way I made a change that should potentially fix it.
RunYouCleverBoy 21 Jun @ 7:41am 
for Base.Vest_BulletPolice here errors and no info

LOG : General f:338504, t:1750516696784> -----------------------------------------
STACK TRACE
-----------------------------------------
function: SetClothingInfo -- file: ItemInfo.lua line # 463 | MOD: More Item Information
function: SetItemInfo -- file: ItemInfo.lua line # 131 | MOD: More Item Information
function: render -- file: ItemInfo.lua line # 735 | MOD: More Item Information
function: render -- file: qa_Init.lua line # 7 | MOD: [B42] Item Comparison

ERROR: General f:338504, t:1750516696785> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: Object tried to call nil in SetClothingInfo at KahluaUtil.fail(KahluaUtil.java:100).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
RunYouCleverBoy 21 Jun @ 7:40am 
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
zombie.ui.UIElement.render(UIElement.java:2005)
zombie.ui.UIManager.render(UIManager.java:409)
zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1331)
zombie.gameStates.IngameState.renderframeui(IngameState.java:1317)
zombie.gameStates.IngameState.renderInternal(IngameState.java:1456)
zombie.gameStates.IngameState.render(IngameState.java:1406)
zombie.gameStates.GameStateMachine.render(GameStateMachine.java:28)
zombie.GameWindow.renderInternal(GameWindow.java:466)
zombie.GameWindow.frameStep(GameWindow.java:938)
zombie.GameWindow.mainThreadStep(GameWindow.java:640)
zombie.MainThread.mainLoop(MainThread.java:76)
java.base/java.lang.Thread.run(Unknown Source)
YoptbI4 20 Jun @ 4:00am 
I noticed yesterday a comparison of the characteristics of clothing, it's great, you don't need a separate mod anymore! Great work!