Garry's Mod

Garry's Mod

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[TTT2] Jimbo [ROLE]
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Content Type: Addon
Addon Type: Server content
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
886.608 KB
6 Jun @ 6:44pm
29 Jun @ 9:46am
3 Change Notes ( view )

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[TTT2] Jimbo [ROLE]

Description
"I am innocent, innocent! All I want to do is play a game of Tuppen!"

You have to use TTT2 (& the TTT2 swapper role!) in order to use this role.
This addon is being continuously improved: You can help by submitting bugs and suggestions here.[github.com]

Discord: https://discord.gg/Npcbb4W
Source: https://github.com/Spanospy/ttt2-role_jimbo

Known Issues:
  • Jimbos can repeatedly die after being revived if caught in continous / multiple damage sources (e.g. a cluster of explosions)




Jimbo is a Jester/Swapper variant role that will resurrect themselves and their killer as Jimbo.
Sorta like an infected jester! (Injested??)

This essentially means that the number of Jimbos will grow each time they are killed, causing more yet more chaos.

Just like Swapper, Jimbo cannot deal damage and will appear as a Jester to Traitors. Jimbo will have to pull some tricks to get other players to kill them again and again!

As a bonus, Jimbo can win if they trick enough players and cause the final death! (i.e. the killer was the last innocent / traitor)


Plays best with:
  • Swapper
  • Infected




Convars are variables that are introduced to allow server owners to customize the gameplay without changing the code. These can be accessed by server owners within the F1 menu, underneath the role's settings.
Server owners are encouraged to experiment with these to tune the role to their liking.
Let me know what works and doesn't work!

Current convars:
  • Jimbo can damage entities
    [No / Yes] (default: Yes)
  • Jimbo receives environmental damage
    [No / Yes] (default: No)
  • Jimbo's respawn delay in seconds
    [0 - 60] (default: 0)
  • Health jimbo resurrects with
    [0 - 100] (default: 100)
  • Killer's respawn delay in seconds
    [0 - 60] (default: 3)
  • Health Jimbo's killer resurrects with
    [0 - 100] (default: 100)
  • Lower limit of players to be killed by to win
    [0 - 100] (default: 3)
  • Upper limit of players to be killed by to win
    [0 - 100] (default: 9)
  • Percentage of players to be killed by to win
    [0 - 1] (default: 0.6) (Not been playtested, may need adjusting)
  • Fixed amount of players to be killed by to win
    [-1 - 100] (default: -1)