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Ilmoita käännösongelmasta
Maybe, MAYBE if I separated the animation into multiple animations, to match the attack sequence. Or make entirely new animations. But that's way too much trouble for something that's not guaranteed to work. And even then, the two biomechs have different models in NE, as opposed to just different texture. Again, not possible to pull off without changing the code. Not to mention how jank these converted NE models are to begin with.