Garry's Mod

Garry's Mod

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Half-Shell (HL2 Custom Campaign)
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
File Size
Posted
25.324 MB
7 Jun @ 5:26am
1 Change Note ( view )

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Half-Shell (HL2 Custom Campaign)

Description
Shoot up some Combine douchebags in this unique oil rig setting in this short action campaign.

NOTE
Once you get to the container puzzle, you need to push the lowered crane away from the blocked doors to build enough momentum to break the latter.

NOTICE:
This campaign was tested only in Sandbox singleplayer with only ArcCW SWEPs and HUD addons. Be mindful of multiplayer and more complex addons like ones that alter the A.I. as well as some old SWEPs.

DISCLAIMER: I did not create this campaign. Those details are written down below. If the campaign author wants me to take down this mod, it will be done so dutifully.

REQUIREMENTS: Half-Life 2 Episodes 1 & 2

The first map is "half_shell" located in the "Other" category.

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“Gordon Freeman is tasked to clear out a Combine-controlled oil rig in the middle of the sea. Freeman is offered a lowly, leaking rowboat as a means of transport. It’s just enough to get him to the rig undetected, which is fortunate; rebel reports say there is an armored helicopter stationed on the rig. Undoubtedly, Freeman will have to encounter it sooner or later…”

Campaign Author:
Firestarter

RTSL page:
https://www.runthinkshootlive.com/posts/half-shell/

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Tags for people searching:
oil rig hl2 half life custom campaign map story adventure shooter action
30 Comments
Cursed Hawkins 14 Jun @ 4:19am 
@Lazarus
The HL2 Workshop is limited to what it can do but people do make do however I've noticed that all custom campaigns that are on HL2's Workshop are specifically set to EP2 even ones that setting wise aren't.
However there's also the issue for skins related to citizens and rebels on the main menu backgrounds since they load with the default HL2 assets first before any mods are then loaded up, meaning it's 100% possible to get spammed the fuck by errors in the dev console when you come across a pre-placed body because they would be using the default assets not whatever assets are from the mod.
LazarusOregon  [author] 13 Jun @ 7:37pm 
@Vorts of the void
Kind of. I've never touched Half-Life 2's workshop, nor Half-Life 2 itself for a long time.

And having this in GMod allows players to use GMod stuff in the campaign. Stability isn't guaranteed, but players are allowed to improve their experience beyond the campaign author's expectations.
Synth_ 13 Jun @ 5:04pm 
I guess it was hard to upload it to the hl2 workshop.
sir thousand-yard stare 13 Jun @ 2:56pm 
he was too cool to post it on the hl2 workshop, too sigma, even
The LAMBDA player 13 Jun @ 1:39pm 
... is there not already a fucking HL2 workshop so you can post this on there instead?? is it that hard
Samcity 13 Jun @ 9:58am 
this was a very fun experience, i love how expansive the map felt while being quite a short campaign. felt a sense of scale, especially going in and out of the interiors. also running a bastardised addon setup and it still went really smooth. and it ought to be similar for everyone as long as they remember the gravity gun exists and this is a HL2 based campaign.
Unofficial_Computer 13 Jun @ 8:27am 
WE ARE SO BACK
Darato-chan 13 Jun @ 8:12am 
I Was missing this campaigns
NathanHancockGaming 13 Jun @ 5:31am 
Good to hear from you again LazarusOregon.
Kláťa 13 Jun @ 1:36am 
I can't Snake! It keeps opening on it's own!