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tModLoader

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Nightreign Revives
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
249.379 KB
7 Jun @ 6:01am
10 Jul @ 12:03pm
6 Change Notes ( view )

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Nightreign Revives

In 1 collection by stormytuna
stormytuna's Mods
15 items
Description
Nightreign Revives adds a revive system inspired by Elden Ring Nightreign.

- When players die in boss fights or invasions, they instead go down, and leave a small flame
- Other players can deal damage to this flame to stoke it, reviving the downed player after dealing enough damage
- Damage needed to revive a player scales with the active boss' health, or arbitrary values for vanilla events
- Automatically revives downed players if the boss is defeated, or if all players are downed
- Compatible with most mods, please report any incompatibilities you find!

Configuration

- A multiplier applied to the life of bosses when calculating damage needed to revive a player
- Damage decay delay and rate
- Whether to enable revives during invasions
- Whether to enable revives during a Blood Moon or Solar Eclipse
- Whether to keep the regular respawn timer in addition to the new revive flames
- A blacklist for troublesome bosses




Credits

- Incattus for UI sprites
- pilchardheck for help with icon sprite
- ezrn for original respawn life config PR




Source code: https://github.com/stormytuna/NightreignRevives

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Originally posted by tModLoader NightreignRevives:
Developed By stormytuna
28 Comments
Angel_Enriq 16 Jul @ 9:33pm 
es compatible con multijugador? :GDHard::pickax:
♥O♥B♥E♥L♥I♥ 14 Jul @ 6:14am 
Если вам хочется ещё усложнить свою игру в мультиплеере с другом - это ваш выбор!
Главное настройте всё заранее)
stormytuna  [author] 12 Jul @ 8:39am 
Added a line explaining how it scales, it's based off the boss hp, so no matter when you are in progression it will always be a reasonable amount of damage
Hazard 12 Jul @ 7:51am 
How dose the mod acts when the damage scales? Beginner weapons to hardmode to calamity level. The damage scales to tens of thousands. It can make the respawn too long or instantly.
Blatt 2 Jul @ 9:46am 
AWsome mod btw
Blatt 2 Jul @ 9:45am 
You fixed the revive circles contact damage but the revive mecanic seems to only trigger on your second death per boss could you look into that?
Monkey_Hat 20 Jun @ 2:18pm 
It could just be an issue with compatibility with our other mods
Monkey_Hat 20 Jun @ 2:16pm 
Awesome mod! I'll unfortunately have to uninstall though, it doesn't appear to work with inferum :steamsad: for some reason it only seemed to work for the first few bosses and then it just started tping us back to our spawn points like in unmodded. This is a great idea! I just hope that it will work with infernum in the future, I'll check for updates!
Blatt 20 Jun @ 6:59am 
Thx a lot for the revive circle doing damage fix it worked almost perfectly. The first time we die now we get the nortmal respawn timer instead of the nightreign revive circle on the second death everything works tho.
MadrugaofWar 19 Jun @ 5:07pm 
Im Having a issue when i and my friend are playing sometimes one of us die and the reviving aura dont spawn