Slay the Spire

Slay the Spire

143 ratings
SeerTheSpire
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41.364 MB
7 Jun @ 10:04am
16 Jun @ 7:42pm
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SeerTheSpire

Description
This mod is based on a Chinese web game called Seer (61.seer.com). For this reason, this mod contains large amount of memes, background info, as well as materials from Seer (which are, of course, hard for non-Chinese players to get exactly what they mean). Therefore, I currently have not come up with an English version of this mod. Sorry!

However if time allows (and if the mod gains lots of positive feedback), I'll make sure to have an English version in the future :) I'll try my best to translate those memes!
37 Comments
谋黄忠 24 Jul @ 7:20am 
我建议还是不要做太近的赛尔号机制,毕竟小时候看动画的人多,现在还玩游戏的人少,我个人喜欢怀旧的,只是建议
iso 7 Jul @ 10:46pm 
6666
LUCA ASSPRESSO  [author] 6 Jul @ 8:40pm 
@sprite200302
对的,新时代的赛尔号机制基本没有涉及,主要考虑是这些赛尔号机制并不能直接兼容进尖塔对战(比如先制、封属,以及概率触发的事件例如宝石控、毒特性等等)。另外一些赛尔号机制会造成平衡性问题,例如瞬杀、百分比吸血。如果要兼容得重新造轮子(即重新设计对战环节和逻辑),工作量对我个人来说会太大。因此mod里主要包括的还是一些在赛尔号和尖塔中均存在的机制,例如烧冻毒、盔(参考山神守护)、星皇免控(3回合的人工制品)等等。
LayT 3 Jul @ 11:56pm 
还可以吧
sprite200302 3 Jul @ 6:31am 
试玩了一下感觉还是基于09年的游戏框架制作的mod,缺少了现代赛尔号的宝石控,魂印控,毒特性,回合1/3吸,每回合回复血量并造成等量百分比伤害,封回血,挡伤,盔,封攻击,封属,封属性,先制等级,减伤,锁伤,穿锁伤,先手勇,回合免控,回合弹控,次免,魂免,强制执行,盖,瞬杀这些基础对战元素。
LUCA ASSPRESSO  [author] 23 Jun @ 8:06am 
@霁无瑕恋尘雪
嗯嗯,有考虑过这个功能,之后会看看实现难度如何,如果难度还好的话会加上来的
霁无瑕恋尘雪 22 Jun @ 8:51am 
是否能在敌人血条上显示异常造成的伤害?
叶圣洁 20 Jun @ 9:53am 
我去,直接把暴击改成轮椅了,开局拿到天尊游戏直接结束了(,我是没想到会改成这么强
LUCA ASSPRESSO  [author] 18 Jun @ 8:34am 
@CommonAnts
谢谢提醒,已标注
CommonAnts 18 Jun @ 7:40am 
你好,请标注依赖的Mod。