Stellaris

Stellaris

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Slightly Better Scaling: Manufactories
   
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7 Jun @ 2:08pm
8 Jun @ 11:19pm
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Slightly Better Scaling: Manufactories

In 1 collection by Crusade
Slightly Better Scaling: Stuff
3 items
Description
Did you boot up 4.0 and wondered why one factory planet with a Mote, Gas and Crystal Plant can output 300+ of each resource?

Then this mod might be for you, it significantly scales down the output of the Gas Refinery, Motes and Crystal Plants as well as the Ancient Refinery.

Zones: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3495843893

Stations: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3495844390

The mod is probably not fully balanced and I am open to suggestions and feedback.
I will be testing this more in MP to see a broader variety of builds using this.
3 Comments
eqN 9 Jun @ 12:19pm 
Thank you a ton for splitting them up. Nice, clean mods! Excited to see what else you cook up.
Crusade  [author] 8 Jun @ 3:38pm 
I am currently testing the mod with some other mods like Gigaengineering, though I see no issue in separating the Research and Mining Stations from the other changes in a different mod so it doesn't lead to unintended interactions.

Though for Vanilla I believe the Station buffs are balanced, as you quickly reach the point where those stations are less than 10% of your economy.

In terms of Compatibility, currently it overwrites the txt files of the base game manufacturing buildings, scripted zone variables as well as phys and eng technology (which sounds like a lot but this doesn't include a decent chunk of tech) so if other mods do the same they won't be compatible.
eqN 8 Jun @ 11:42am 
Love this mod's intentions. I definitely agree about the Support Districts and the Factory Planets. I will say that using mods that add more events, anomalies, planetary features, etc. that mining and research station outputs can be absolutely insane and I don't feel those techs specifically needed a buff in my person mod setup, but I'll take it for the opportunity to nerf the insane planet scaling a bit.

Assuming this mod overwrites these specific buildings/techs, does that have any compatibility implications for other mods? Thank you!