RimWorld

RimWorld

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Small Corpses Decay Faster
   
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Mod, 1.5, 1.6
File Size
Posted
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805.983 KB
8 Jun @ 8:49am
11 Jun @ 4:03pm
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Small Corpses Decay Faster

Description
Once I was a chicken farmer...

You know the rest of the story.


A simple mod which makes that the time it takes for a corpse to drop from full health points to zero depends on the body size of the corpse race and its life stage.


This is achieved by
  • giving corpses different maxHp depending on their races:
    100hp * sqrt(baseBodySize)
    examples: rat 45, duck 55, sheep 87, human 100, cow 155, thrumbo 200 (vanilla: all corpses have 100hp)
  • making the rate of hp loss dependent on the lifestage of the corpse:
    * 1 / sqrt(baseBodySize)
    baby: *2.24, juvenile: *1.4, adult: 1 (vanilla)

Additionally the time for a corpse to reach the dessicated state is also dependent on the races bodysize (but ignores lifestage).
That means the time until any corpse starts rotting is untoched, but how long a corpse is rotting before it is dessicated is altered.


Adding/Removing from a save should not cause any problems.


If there is any feedback regarding the calculations/balancing, feel free to give your opinion.


Credits and Thanks to:
Ratzinger for giving feedback.
Brrainz for Harmony.
Marnador for the RimWorld font, used in the preview picture.
Tynan and Ludeon for RimWorld.
7 Comments
Chromium 23 Jul @ 5:43am 
I don't use dev mode for things that can be done without it, using dev mode for such thing would be cheating. I am already on my way to destroy the mech mothership
flynn 23 Jul @ 4:06am 
@Chromium you can use the dev mode command clear to clear a rectangle if there's really too many
Chromium 21 Jul @ 8:00am 
Heló, can you make one that focuses mechanoids? My map is filled with hundreds and I can't clear them up because ever 3-4 hour a new mech wave is coming, not the mechs will destroy me but the lagg:buzzed:
Chromium 21 Jul @ 7:58am 
1.9?
bluerust 18 Jul @ 12:55am 
1.8?
lostormisplaced 12 Jun @ 12:03pm 
1.7?
VitaKaninen 8 Jun @ 12:35pm 
Great idea!