Stellaris

Stellaris

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Machine World Farms
   
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870.371 KB
8 Jun @ 4:48pm
12 Jun @ 11:30pm
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Machine World Farms

Description
You can build food districts on Machine Worlds. Food is just another form of solar energy, after all.

Specifically:
  • If you have a bio shipset, the starting planet for the Resource Consolidation origin will have one less mining district, and one farming district.
  • When terraforming a planet into a Machine World, the farming districts you had when the terraforming started will be preserved.
  • As with energy or minerals, you can select food as the focus for any of your three secondary district slots of any Machine World.

It will still be somewhat hard to roll Food-related research as a robot empire, since the probability is downweighted (x0.5). Make sure to keep at least one Agriculture District in your empire until you have Nano-Vitality Crops and Advanced Food Processing, or else that probability will be heavily downweighted (x0.01).



Compatibility

This required overwrites when BioGenesis was released, but Paradox quickly fixed that in 4.0.17. Now, this should not conflict with any other mods.

Feedback

Feedback is quite welcome in the comments, but look at Known Issues below, first.

Known Issues
Since these are minor and/or nontrivial to fix, I have no immediate plans to fix them. Let me know in comments if it particularly irks you.

  • The name/description for a farming slot on the Machine World is not machine-like. This has no mechanical effect.
  • When terraforming a planet to a Machine World, all food buildings will be destroyed, once. However, you can quickly rebuild identical buildings in the slots they were in.

Localisation
  • English
  • Simple Chinese
  • Russian
2 Comments
Knaughts  [author] 13 Jun @ 8:03am 
@CLUCKINGAMER496: Guilty as charged.
CLUCKINGAMER496 13 Jun @ 6:38am 
this is everything a machine dosent stand for you have made a mostrosity