Timberborn

Timberborn

36 ratings
Cut Dead Trees First
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529.697 KB
8 Jun @ 10:11pm
22 Jun @ 1:14pm
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Cut Dead Trees First

Description
Cut Dead Trees First


Description
This mod adjusts lumberjack behavior to prioritize the cutting of dead trees. The mod's behavior can be configured to suit your preferred level of beaver-animosity towards dead trees and specific tree species.


"Legend has it, a great beaver once tried to have a talk with a particularly stubborn oak about leafing the other trees alone. It just stood there, pining away, utterly branch-minded...plotting. That's why we don't negotiate anymore; we just cut to the chase!" - Kazco




Features
Prioritization Modes
The mod offers three distinct modes to control how lumberjacks handle dead trees.
  • Off: The mod is disabled. Lumberjacks will use the game's default logic for selecting trees to cut.
  • Designated Only: Lumberjacks will prioritize cutting dead trees within their range, but only if those trees have been marked for cutting by the player. Dead trees that are not designated will be ignored.
  • Expanded: Lumberjacks will automatically seek out and prioritize cutting all dead trees within their range, even if they have not been designated for cutting. Once all dead trees in range are cleared, they will proceed to cut any living trees that have been designated.

Tree Species Priority
In addition to prioritizing dead trees, I have also added a dropdown to prioritize specific species of living trees. Dead trees will always be cut first as the highest priority, followed by any preferred living tree species that you have selected for annihilation cutting. The available options are:
  • None: No tree species is safe from beavers (No specific tree species is prioritized).
  • Oak Trees: Prioritizes cutting Oak trees after all dead trees have been cleared (Birch trees approve of this setting).
  • Birch Trees: Prioritizes cutting Birch trees after all dead trees have been cleared (Oak trees approve of this setting).
  • Oak & Birch Trees: Prioritizes cutting both Oak and Birch trees after all dead trees have been cleared. Oak and Birch trees are sought out with a vengeance, drawing the ire and wrath of your beavers away from other trees (for now).



Configuration
Both 'prioritization mode' and 'tree species preference' can be selected from the in-game mod settings menu.

How to Access Settings:
  1. While in the Main Menu, click on Mods.
  2. Find Cut Dead Trees First in the list of mods and click the settings icon to open its configuration panel.
  3. Select your desired target(s) "Prioritization Mode" and "Tree Species Priority".




Requirements
This mod requires the following other mods to be installed and enabled:
  • Harmony
  • ModSettings
Popular Discussions View All (2)
5
3 Jul @ 8:10am
Suggestions and Requests
Remoiry
0
15 Jun @ 8:23pm
Bugs, issues, mod compatibility
Remoiry
35 Comments
Smaxta 15 Jul @ 12:49am 
For me this is must have mod! Apart from full automatization after a drought, it's super easy just drop one lumberjack next to dead trees and he will cut those without any additional select / deselect action. Plays well on Mac (experimental).

The only point- it would be nice to have some kind of notice, if no dead trees remain in range after a job done. I drop few lumberjacks across to cut dead trees only (no other selected areas for cutting trees around) and after completion worker sits quietly without usual notification for "nothing to do"
Remoiry  [author] 3 Jul @ 8:11am 
I like it, let me see what I can come up with as I'll be updating this mod anyway. Neat idea!
Seraphin 30 Jun @ 9:26am 
Hi Remoiry ... I'd like to suggest another mod idea, which I think would fit to your style of mods, so I'm asking here:

I'd like to suggest the Forester being modded in a way, that it will replace dead trees without any markings, neither for chopping, nor for replanting. These trees would be replanted with their same kind of tree, as also in a randomized position in it's own square.

So this modded foresters function would differ from the vanillas behaviour and would make it perfectly for renaturing areas of trees killed by badwater or droughts.
flumeister 25 Jun @ 8:36pm 
Nothing game breaking. Just a bunch of lazy beavers sitting around with nothing to do.
Remoiry  [author] 24 Jun @ 12:32am 
I noticed that at one point as well, and I can revisit to see what I can do (if anything) about it. Hopefully it's not too game-breaking in the meantime. Appreciate the feedback though!
flumeister 23 Jun @ 7:42am 
Love the mod but I discovered a side effect. Lumberjacks no longer display a "Nothing to do in range" warning when all of the trees have been cut.
Remoiry  [author] 22 Jun @ 1:19pm 
Settings now work on the main menu and within a running game; please let me know if you see any issues, however I ran this test extensively and it seemed fine to me.
Remoiry  [author] 21 Jun @ 10:58pm 
So far no issues with the in-game settings and the lumberjack flag logic, but I'll test it again tomorrow and push a release if it's still going fine. That's only for the live-swapping via menu, not the individual flags as of yet (wanted to clarify).
Remoiry  [author] 21 Jun @ 9:58pm 
@Impetuous Wombat, Hey! I haven’t forgotten about the per-flag setting, but I haven’t had a ton of luck with it as it can get a bit complicated and I’m mostly concerned with potential bugs from it; doesn’t mean I’ve stopped on it, but I’m pretty cautious after some initial attempts.
I’ll check out swapping setting while the save file is running and see if I notice any issues with it, but it’s crossed my mind too so I think it’s doable. I just finished fixing an issue in another mod, but I can definitely revisit the in-game while running settings for CDTF. Thanks for the feedback! :)
Impetuous Wombat 21 Jun @ 1:55pm 
@Remoiry
I was referring to the documentation in the steam description. Like changing this line:

Expanded (Default): Lumberjacks will automatically seek ...

or
None: Default. No tree species is safe ...



Feature request if not able to have a per-flag setting: being able to change the settings without leaving the game would be helpful.



I've had a bit of time with the mod and it's been a huge improvement!