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The only point- it would be nice to have some kind of notice, if no dead trees remain in range after a job done. I drop few lumberjacks across to cut dead trees only (no other selected areas for cutting trees around) and after completion worker sits quietly without usual notification for "nothing to do"
I'd like to suggest the Forester being modded in a way, that it will replace dead trees without any markings, neither for chopping, nor for replanting. These trees would be replanted with their same kind of tree, as also in a randomized position in it's own square.
So this modded foresters function would differ from the vanillas behaviour and would make it perfectly for renaturing areas of trees killed by badwater or droughts.
I’ll check out swapping setting while the save file is running and see if I notice any issues with it, but it’s crossed my mind too so I think it’s doable. I just finished fixing an issue in another mod, but I can definitely revisit the in-game while running settings for CDTF. Thanks for the feedback! :)
I was referring to the documentation in the steam description. Like changing this line:
Expanded (Default): Lumberjacks will automatically seek ...
or
None: Default. No tree species is safe ...
Feature request if not able to have a per-flag setting: being able to change the settings without leaving the game would be helpful.
I've had a bit of time with the mod and it's been a huge improvement!