Barotrauma

Barotrauma

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KAS-T10R mk. 001 (EN/RU)
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5.986 MB
9 Jun @ 6:01am
28 Jun @ 1:03pm
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KAS-T10R mk. 001 (EN/RU)

Description
MAIN FEATURES
-Ship Load: Objects: 2331; Structures: 1680; Walls: 215; Lamps: 502; Shadow Lamps: 51
- A level 3 warship
-price: 40,000
-the team consists of 5 to 9 experienced submariners
-Reactor output: 12000
-load capacity: 24 boxes
-Dimensions: 73m by 12m
-Guns: 8(7 installed)
-Speed: X: 20km/h or 25km/h (with second engine) Y: -19km/h /12km/h

SECONDARY SYSTEMS
1.Spare batteries:can be controlled from your control terminal
2.T125UR tank turret with 2 control modes: near-periscope and far-terminal
3.junction boxes in one place
4.1 Inferno short-range torpedo (controlled from the control terminal located to the right of the main one)
5.A prison with a timer
AM-O2-GUS
6.6 beds (Including those in the prison)
7.Bomb launcher
8. Sonar screen displaying the environment in the gun bay
9.21 ammunition shelves in the gun compartment. 1 in the arsenal (for storage)
10.25 cabinets for diving suits
11.The ability to turn off the ballast to control the flora
12.2 large storage cabinets
13.Quiet running
14.Remote repair of the frontal part of the hull
15.For some reason, the price of this model was 10.000 higher than the usual one, maybe because something was installed on it that we were not told about.
16. Air lock with "Moonpool" (will be protected by a flap from the boat hull in the future)

SHUTTLE MANAGEMENT
Everything is simple once you figure it out! The shuttle has 3 control modes and two additional systems:
Let’s start with the control modes:

Mode 1 (Terminal) - Requires 1 person
To activate this mode, approach the shuttle control terminal (to the right of the main ship terminal). A blue left light indicates the mode is active. To start shooting, press "Combat Mode" on the terminal. A red light above the blue one will confirm it’s engaged. To fire, press "Fire." The viewing range is approximately from 2 to 5 o’clock on the monitor.

Mode 2 (Periscope) - Requires 1 person
To activate this mode, approach the periscope in the weapons bay, marked with orange arrows pointing up and to the right. For docking/undocking, aim downward and hold the left mouse button (LMB). After 2 hours of searching for that damn "down," you’ll undock and can maneuver by holding LMB, using two green indicators to guide you (docking occurs when both are lit). To switch to combat mode, double-click LMB. To switch to navigation mode, double-click LMB again. The indicators for this mode are the same as in Mode 1.

Mode 3 (Mixed) - Requires 2 people
To activate, approach the control terminal and press "Mixed Mode." A purple indicator in the middle will confirm it’s active. In this mode, navigation is handled from the terminal, while firing is controlled from the periscope (it’s possible a bot can replace a person at the periscope, but I can’t say for sure).

Now, let’s move to the additional systems:
There are two, both controlled from the terminal. The first I’ve already mentioned: Mixed Mode. The second is speed retention. When switching to combat mode, the shuttle stops because this system is off by default. You can enable it to maintain the shuttle’s speed and direction from before combat mode was activated.

Maka made the transfer of the ships

In the "KAS-T10R Mk001" version, the following bugs will be fixed or added in the next 2 weeks:
1. The depths of the red star sprites in the Castor name and on the locker in the engineering department, which were applied to the hull
2. The promised valve from the submarine hull to the lower air lock (the same applies to the torpedo hangar)
3. The resources from the deconstructor were sent to the locker outside. They will go to the internal storage (I don't know what will be outside)
4. The upper airlock for charging the drone will be repaired
5. I will add an autosonar system (there will be 13 sonars in the form of a clockwork and 1 in the center, and the appropriate one will be selected based on the ship's course)
6. Docking the drone in periscope mode will no longer be a problem
7. The damn WRE-125 plate will finally be hidden
8. I will remake the decor that hides the drone status screen
9. Other errors
HUGE THANKS TO COMRADE LISOK969 AND HIS TEAM FROM THE RUSSIAN BAROTRAUMA SERVER FOR THE INFORMATION
Popular Discussions View All (1)
5
6 Aug @ 10:02pm
БАГИ
TImohKa221
35 Comments
76561199380994305  [author] 5 Aug @ 11:44pm 
ща секунду
76561199380994305  [author] 5 Aug @ 11:44pm 
ой блять какого хуя описание на английском
76561199380994305  [author] 5 Aug @ 12:11am 
Вы это, не подумайте что я такой гандон на корабль забил, просто у меня сейчас куча дел и личной жизни, и с барой проблем вагон. Из новостей я делаю два новых корабля: Гюрза(разведка 3й тир) и.. еще кое что, о чем пока рано говорить
76561199380994305  [author] 30 Jul @ 9:35pm 
и вся тысяча человек не увидила ни одного бага или ошибки на корабле. Круто
76561199380994305  [author] 12 Jul @ 6:19am 
если первый подписчик моей мастерской это мой колега, то кто второй? этот недопонятый гений..
76561199380994305  [author] 6 Jul @ 1:51am 
100 добавили в избранное! слава императору!
76561199380994305  [author] 5 Jul @ 11:12am 
Ребятки я уже готовлю новый корабль, по задумке ему даже не потребуеться капитан, но обещать не хочу этого. То что у меня в голове едва реализуемо. Как минимум управление лодкой будет простым. Всем удачной игры кто играет
76561199380994305  [author] 30 Jun @ 12:22pm 
я понял вас... ждите
76561199380994305  [author] 30 Jun @ 12:22pm 
Плавающая бошка оказалась кое-кому предпочтительней...
76561199380994305  [author] 30 Jun @ 4:02am 
Спасибо! я старался оптимизировать что можно, но если лаги есть я гляну что еще можно почистить