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As a rule of thumb, if the other mod is only modifying the universe generation to help the economy, it is very very likely this mod will work with the other mod with no problems.
More specifically, deadair_eco only changes the ware price/volume, and has nothing to do with how traders work.
Most notably, the hidden timer to wait for the Thinking Cap has been increased.
itt's just to see iif i see a difference and be on the safe side for now, i'm playing lots of battle in slideshow mode otherwise
Then, the main source of station traders would probably be from the player.
But still I think I will adjust the timings later to spread out the calculation a bit.
But i will investigate more i think another mod is the problem, for now i edited your mod a bit to do a middle ground solution and if i find another way to gain back performance i'll re-sub the mod as is