Distance

Distance

3,220 ratings
Colliding Worlds
   
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Difficulty: Expert
Mode: Sprint
File Size
Posted
Updated
864.205 KB
1 Dec, 2014 @ 7:03am
11 Mar, 2015 @ 1:44pm
3 Change Notes ( view )

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Colliding Worlds

Description
Ive been working on this one for quite a while actually. Its based on the concept of mashing togheter some of MY favorite community levels to create a new and awesome world hopping expirience!

The levels used in order of appearance:

Industrial Alliance (By Me)
Perimeter (By Me)
Cubic (By Da Ham)
Contraband Delivery (By Quargzon)
Perimeter (By Me)
The Fall (By Protobot)
Optimal Bypass (By Fzeroman)
Phantom (By Protobot)
Incline (By Me)
The virus begins (By Haligen)

Cameos:
Rainbow Road (By Me)
Hextreme (By Me)
Shattered Misconceptions (By Kashuzu)
ReturnOfAndy/Diverging paths (By Haligen)

Thanks to all the map creators above for lending me their levels to try out this idea!
13 Comments
Spirit 29 Sep, 2018 @ 3:33am 
Hahaha you little sell out you!
> "Its based on the concept of mashing together some of MY favorite community[...]"
> reads description.
> like 50% of the maps read "(By Me)"

XD

Anyway, darn you! I had this idea, too :onibat:
Krispy  [author] 16 Jan, 2017 @ 11:25am 
@Sel awh :( But yeah this one is kinda special. And i dont expect people to enjoy it tbh. This and many of my other tracks you posted feedback on are several years old :P
5el. 16 Jan, 2017 @ 8:28am 
I came in with high expectations after playin' some of your other levels and my, this was a bitter disappointment. It felt slow and boring and lacked any sort of flow whatsoever....which was surprising, as I love most of the original tracks featured in this.
Spaghettacus 23 Jul, 2016 @ 10:52pm 
2/10 try again
Luram 11 Jan, 2016 @ 3:39am 
You are good my friend x)
Jarminx 4 Oct, 2015 @ 6:15am 
Thumbs down to this one.. You need to work on your checkpoints...
Conan, Cimmerian 23 Jun, 2015 @ 8:51pm 
very enjoyable
M1SF0RTUNE 6 Jan, 2015 @ 10:54pm 
A well done map. Some of the art clashes at points, but otherwise the track is very well put together, traps are well separated, and the stage gradually ramps up the difficulty in a fair manner. There's one point near the end of the track where the player has to jump when a wall pops down from up top that could easily kill them. This felt like a bit of a cheap death, and could maybe use more of a telegraph by about a second.

Otherwise, great map. Thumbs up from me.
vctls 11 Dec, 2014 @ 12:48pm 
Awesome! Long, well done, and exciting track!
Thanks for putting a few arrows, thinks can get visually intense in this game.

Also, you might want to disable flight in some areas.
Acey 9 Dec, 2014 @ 1:14pm 
Loved this track a lot! Great design!