Arma 3
64 ratings
Desert Storm: The Hunt [SP]
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
22.764 MB
11 Jun @ 5:19am
1 Change Note ( view )

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Desert Storm: The Hunt [SP]

Description
January, 1991. American and British Special Operations Forces operate deep behind enemy lines to neutralize the threat of Saddam's most lethal chemical weapons.

FEATURES
  • A fictional single player scenario inspired by historical Delta Force and SAS actions during Operation: Desert Storm (aka the Persian Gulf War)!
  • Switch between SFOD and SAS perspectives in a thrilling story combining influences ranging from classic Delta Force to modern Black Ops 6!
  • Immerse yourself in the period and experience combined arms warfare, fight asymmetrically against a numerically-superior and better-armed OPFOR!
  • Full access to Arsenal via supply crates allows players to manually customize unit loadouts using addons of choice!
  • A fully-voiced scenario, created using professional human voice acting (and just a few AI-generated lines)!
  • AI revive script by PierreMGI and optional script to set the player-selected unit to always lead the group included for optional additional features!
  • Optimized CPU-friendly performance using layer-based mission editing technique!

AUTHOR'S NOTES
  • This is my first non-CDLC release in many years, having focused largely on historical scenarios for SOG:PF and Spearhead 1944, but it includes required addons and may also require Arma DLC, such as Contact, in order to run
    INTENDED FOR SINGLEPLAYER ONLY, NOT INTENDED FOR COOP OR PUBLIC SERVER - MISSION DESIGN AS-IS IS NOT FEASIBLE FOR MP PLAY DUE TO CHANGING UNIT CONTROL
  • All screenshots displayed above (except the thumbnail overview image and the last few images) were captured from LIVE GAMEPLAY
  • This is a work of fiction, any resemblance to real people, units, or events is purely coincidental. Most elements in this scenario are entirely fabricated and are intended purely for entertainment purposes.
  • This mission includes known anachronisms related to vehicles, weapons, and loadouts selected in order to keep required addons to a minimum - full Arsenal access is specifically provided for players who want to use additional mods for higher historical authenticity
  • This is a beta release, some bugs may exist, the AI may struggle with the terrain. Also, it's Arma, so there are bound to be things that will affect your playthrough. Reloading the mission can solve some issues. Please let me know if you run into any game-breaking bugs.
  • NOT RESPONSIBLE for any game-breaking bugs or issues playing with any addons in addition to the required ones listed here and I can't be held responsible if things don't work because of another modder's addon - this includes ACE.
  • Due to personal and professional obligations, I am not actively maintaining these scenarios - they are being shared as-is from my collection of scenarios created for personal enjoyment - so please don't expect any immediate responses or fixes.
  • I'm interested to hear about your playthrough! If you enjoyed playing, please leave a comment, give a thumbs-up, or add it to your faves!

KNOWN ISSUES
  • In some cases, units may not move to the intended position when switching perspectives between groups, this can be exacerbated by third-party addons - recommend to either revert or simply wait until they reach your position

CREDITS
  • Voice of Echo 10 provided by Bradley Boutcher
  • Voice of Delta 26 provided by Author
  • FUBAR and Komodo for testing and feedback
  • Jujurat for the excellent Sa’Hatra and Army of Saddam addons
  • Brianhatesgames for the awesome S&S and New Wave addons
  • CUP team
  • BI forums and BI wiki as always
40 Comments
[9RT]V®M®F® 29 Jun @ 10:05am 
collect intel not work((
faiszett 28 Jun @ 8:12am 
i cant find the intel the log book
rod_n_roll7 25 Jun @ 5:52pm 
AWESOME!!!
arma385 21 Jun @ 12:11am 
i am not using ace and running the game in sp.
Hans(z) 20 Jun @ 2:45pm 
I remember in the 2nd playthrough, when I tried to mark 2nd vehicle, it duplicated hold action.
Hans(z) 20 Jun @ 2:43pm 
I do not play with any altering addons like ACE, I'm trying to keep mods to minimum. I play only in SP and I cycled through all of my teammates to equip them (during 1st and 2nd playthrough). I had to revert save, because they killed me. On my 3rd playthrough I cheated with debug console, and I make myself invincible and I used teleport to speed up progress of debuging. I was able to mark both BMP21. I didn't change unit.
Hans(z) 20 Jun @ 2:32pm 
I tried 2nd time and I was able to mark one BMP21 but not the other... mission saved when I tried to mark 2nd BMP21, then subtitles from the first part (after helo landing) appeared again.
HeadUp  [author] 20 Jun @ 10:55am 
Further questions - are you running this SP or MP hosted? Are you using a different unit via switch unit?
HeadUp  [author] 20 Jun @ 10:44am 
It appears some folks are running into issues with various task props that have a BIS_fnc_holdActionAdd. Can you confirm you aren't running this scenario with any additional addons present, specifically ones that alter gameplay (eg. ACE)? If only running the addons listed, have you needed to revert your save or reload from the scenario menu during your playthrough? I have found this can sometimes inexplicably mess up the mission flow, in which case you would have to restart the mission. There are other options, but need more detail to pinpoint the issue.
arma385 20 Jun @ 10:35am 
its a shame since the scenario is really excellent