Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Top shelf mod as always, haven't noticed any bugs (despite my modlist being more of a modbook) and fun quest! as with all VQE quests be warned: if you make the world very large (as in generating more than the standard 30% of the planet) as I tend to do, you might need a vehicles mod, especially if you have islands or (somehow) separate continents. sooo... thanks Vehicles expanded, lol!
"Trader Caravans have no cargo nor a question mark to initiate trade"
Thanks!
I suspect that the enter/exit bunker button on the bunker stairs causes the pawn to get stuck in a “currently entering/exiting the bunker” state, which prevents them from being visible in the caravan formation menu.
I'm not sure if this issue is caused by this mod, as there's no relevant information in the error log.