Darkest Dungeon®

Darkest Dungeon®

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The Alchemist
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Class Mods: New Class
Tags: DD2
File Size
Posted
Updated
15.343 MB
11 Jun @ 12:44pm
23 Jul @ 10:27pm
15 Change Notes ( view )

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The Alchemist

Description
Adds a class based on Plague Doctor's Alchemist path in Darkest Dungeon 2.

Most of her skills are the same as base Plague Doctor, but with the following changes:

General: +4 HP, -1.5 avg base DMG. Skills with -100% DMG mod can CRIT.

Noxious Blast and Plague Grenade: Bonus Blight chance vs Bleeding. Fire Attack debuffs increase blight duration (+1.3% Duration per +1% DMG).

Blinding Gas: Stun removed, debuffs accuracy and speed instead. Small chance to mark. Can now CRIT. No use limit.

Incision: Bonus Bleed chance and duration vs marked. Clears Mark on hit.

Battlefield Medicine: Heals a bit more.

Emboldening Vapours: Lasts 3 rounds. Usage limit removed. Cures Stun. Buffs healing received from Battlefield Medicine

Disorienting Blast: Does not shuffle, stun, or clear corpses. Reworked into a damaging fire attack with damage mod -30% and crit mod +5%. Increases target damage taken from fire attacks by 50% and reduces target speed by 4.

Her other skills are from DD2:

Ounce of Prevention: Buffs party's blight, bleed, debuff and disease resistance.

Cause of Death: Single-target fire attack. Fire Attack debuffs increase Crits Received Chance in addition to Damage Received (+1% CRIT per +5% DMG). Bonus damage vs Bleeding. Ignores PROT vs Blighted.

Magnesium Rain: Single-target fire attack. Fire Attack debuffs increase Crits Received Chance instead of Damage Received (+1% CRIT per +5% DMG). Applies Blight against bleeding. Applies Bleed against blighted.

Indiscriminate Science: Small single-target heal; removes mark, stealth, guarded, stun and (clearable by herbs) debuffs. Bonus healing vs marked, stealthed guarded and stunned. Healing is also increased by certain buffs and debuffs on the target:

Buff Stat
CRIT
DODGE
PROT
DMG
SPD
Percent Healing per Point
3.125
0.825
1
1.25
5

Debuff Stat
ACC
PROT
DMG
SPD
Percent Healing per Point
0.4125
0.5
0.625
2.5

Final values are rounded to the nearest 5%. Conditional buffs and debuffs (ex: DMG vs Bleeding) don't count, and neither do buffs not from skills (such as camp, town, curio and item buffs). Currently this applies to de/buffs from vanilla, DLC, and the following mods.
  • DD2 Hero Skills:
  • - Bounty Hunter (Bodyguard)
  • - Crusader (Bulwark of Faith, Radiance, Tenacity)
  • - Flagellant (Lash's Gift)
  • - Grave Robber (Shadow Fade, Toxin Trickery, Repartee)
  • - Highwayman (Double Cross, Highway Robbery, Take Aim)
  • - Jester (Play Out, Battle Ballad)
  • - Leper (Revenge, Withstand, Ruin)
  • - Man-at-Arms (Bolster, Hold the Line, Stand Fast, Strategic Withdrawal)
  • - Plague Doctor (Emboldening Vapours)
  • - Vestal (Consecration of Fortitude/Light, Sanctuary, Hand of Light)
  • Pizzaiolo (Taunt)
  • Sniper (Do the Bolt)
  • Exanimate (Lash's Gift)
  • DD2 Duelist (Disengage, also Preparation and Meditation if using Wanderer Patch)
  • Miscreant (Parley, Royal Command)
  • Falconer (Quickshot, Spirited Cry)
  • Twilight Knight (Anticipation, Leap of Faith)
  • Duchess (Iron Maiden, Thirst for Power, Monstrous Affliction)
  • Abysswalker (Feint, Wolf Blood)
  • Monk (Mantram, Inner Fire)
  • Banshee
  • Farmstead Plus: Sleeper's Herald (Reality Bend)
The following don't have any qualifying buffs.
  • The Runaway
  • Courtyard Plus
  • The Aspirant, Warlock, and Carcass (their only buffs are mode-based)
Leave a comment if there's a mod you want me to make this skill work with.

Internal ID is kk_alch.
8 Comments
sudo apt-get BANSOS 26 Jul @ 5:46am 
thanks for the hardwork
Technotoad64  [author] 23 Jul @ 6:22pm 
Updated! Added camping skills, redrew the skin a bit (options with and without bottles) and overhauled Indiscriminate Science
Technotoad64  [author] 19 Jul @ 2:29am 
Sorry, forgot. I'll add them in the next update
sudo apt-get BANSOS 19 Jul @ 1:46am 
no camping skill?
Yogurt-Sothoth 11 Jul @ 1:42am 
These alternative classes are exactly what I've always wanted. Keep'em coming!
JD 17 Jun @ 3:43am 
could you make a collection of all the classes that you've worked on
Kan'Tarr 10 12 Jun @ 3:40am 
Who is next?
Kan'Tarr 10 12 Jun @ 3:34am 
Good.