Space Engineers

Space Engineers

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LIM Callisto Station | Survival-Ready Major Headquarters
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Type: Blueprint
File Size
Posted
Updated
33.308 MB
11 Jun @ 3:32pm
22 Jun @ 12:50am
4 Change Notes ( view )
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LIM Callisto Station | Survival-Ready Major Headquarters

In 1 collection by LadyLime
Lagrange Interplanetary Motorworks
156 items
Description
Following the mass exodus of the Everdawn system and critical system failures breaking out across one of the colony ships Flight of the Damned, the faction Triourocore contracted LIM engineers to design and hastily construct a station to support a fleet of ships and with enough capacity for taking thousands of refugees at a time. In this trying time, the first Callisto Station was commissioned - dubbed Ouroboros Station in honor of the vessel used to construct the basis of its spaceframe, later being renamed New Jormungandr after rescue efforts had concluded and the station having reached full operational capabilities.

Finding themselves in a new and uncharted system closely orbiting a gas giant, the Everdawn refugees would go on to set up shop and begin exploring the nearby moons and phenomena while the industrial companies began broadcasting advertisements and begin construction of their own stations during this rebuilding effort.

As for itself, this station is incredibly large and diverse. Featuring activities spanning 7 entire decks with many sublevels, there are 4 greenhouses, a hydroponics facility, a library, an arcade, an expansive hospital, an onboard jail holding cell, two large atriums/multi-purpose rooms, several office sections, two expansive hangar bays with two additional hangars located on each docking arm, and features 2 garages for fitting modified Tino buggies - these garages allow passage between the two largest decks for passenger transit or maintenance crews.

The power network is also fully automated (can be toggled). It will dynamically adjust which reactors and batteries are on based on requirements without any scripts. There is also an auto-shield feature, where if an enemy grid is detected within 2.5km, it will turn on the safe zone and gravity shields to help repel oncoming attacks (the safe zone must be activated manually via the control panel, sadly)

You can join this new experience at

||| - - I've started taking tips if you wanted to offer any support, I only opened it up because people have wanted to donate in the past but I didn't want to give out my personal info :) - - |||
https://buymeacoffee.com/ladylime

~~ Stats ~~

Decks: 7 (several subdecks in addition to this)
Empty Jump Range - 662km
Length: 438m | Width: 184m | Height: 66m
PCU: 156,999

- 1x Safe Zone
- 2x Medical Rooms
- 4x Artillery Turrets
- 4x Hydrogen Engine
- 4x Survival Kits
- 6x Jump Drive
- 6x Large Reactors
- 8x Assault Turrets
- 8x Gatling Turrets
- 8x Oxygen Tanks
- 12x Large Cargo Containers
- 12x Large Hydrogen Tanks
- 14x Small Cargo Container
- 20x Assemblers (300% speed)
- 61x Gyroscopes
- 86x O2/H2 Generators
- 95x Batteries

~~ Credits ~~

Airlocks built using Isy's Simple Doors -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1751168996

Bridge radar built using Whiplash's Turret Based Radar -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1707280190

Whiplash's SIMPL | Ship Integrity Monitoring Program Lite -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2344510837

Intro gif by Terminal_6
19 Comments
LadyLime  [author] 22 Jun @ 12:49pm 
Nah I fixed it last night, thanks for telling me - no clue why it was a ship, maybe I just clicked it by accident while renaming the grid.
nickforgie 22 Jun @ 9:52am 
it was a goof somehow
LadyLime  [author] 21 Jun @ 12:46pm 
It’s set to station, but I’ll check when I get back home to be sure.
nickforgie 21 Jun @ 12:07pm 
when you paste this in, be warned- it is NOT a Station
ZEN_2255 14 Jun @ 9:25am 
Simple but interesting.
ok
LadyLime  [author] 13 Jun @ 5:35pm 
My friend took it, but it's not hard to do; recorder ai's probably do most of the work.
Democratic Ball Inspector 13 Jun @ 5:24pm 
How did you get all the ships to move in the video?
LadyLime  [author] 13 Jun @ 1:27pm 
@Gydan You don't need to ask permission to use it lol
LadyLime  [author] 13 Jun @ 1:26pm 
@kad.dsl You might want to check out my Mule then, it's designed to work with the Leviathan :)
Gydan 13 Jun @ 12:32pm 
Perfect base very cool work. Please, can I use it in my world?