WARNO
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The Fulda Gap 1989: The Battle for the Center
   
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2025년 6월 11일 오후 6시 28분
2025년 7월 15일 오전 3시 30분
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The Fulda Gap 1989: The Battle for the Center

wolff69님의 1 모음집
The Fulda Gap 1989: Simulation Modification Project
아이템 6개
설명
The Fulda Gap 1989: The Battle for the Center is a unique simulation conversion modification project for WARNO. It offers a dynamic campaign series for the simulation of a hypothetical conflict between WARSAW and NATO forces. The multiplayer simulation game mode is a standout feature, allowing players to customize their experience through adjustable difficulty settings. The project also includes changes to game play elements such as units, decks, timelines, and availability, all designed to accurately represent each country's military capability.

Each country's Battle Group Deck is meticulously modified to represent a division or Brigade Table of Organization and Equipment (TO&E). In multiplayer games, players engage in corporate or Army Operational-Level engagements. The numerical values of unit packs are not arbitrary but are modified to match those from military reference sources, ensuring an accurate representation of the respective armies' war-fighting capabilities. The project also utilizes ARMY (SHAPE) planning doctrine documentation and its assessment of the threat posed by the Warsaw Pact forces to NATO as research materials.

The campaign simulation timer began in 1975, a pivotal year in history. This was the year the Russians would have decided to launch an attack against NATO forces in Europe, based on their estimates of low U.S. morale and numerical troop strength in Europe following the Vietnam War. The simulation models the political scenario in which STAVKA is permitted to begin planning an attack against the NATO force in West Germany in 1975. The chance of a Russian attack across the Fulda gap diminishes every year by approximately seven percent (~7.143%) until 1989 when a general withdrawal of Soviet forces in east Germany is announced, and the reunification of Germany begins.

The named locations listed represent peacetime barracks positions. Before hostilities, all units would deploy according to their wartime General Defense Plan (GDP). Three wartime scenarios affect settings for multiplayer or campaign games. The first was a Warsaw Pact attack directly out of their barracks locations with only a few days of preparation; depending on strategic surprise, NATO would have had about 48 to 72 hours' warning. This was the scenario NATO feared the most, injecting a palpable sense of tension and uncertainty. The second scenario involved a 7 to 10-day warning, with REFORGER units moving into place and the Soviets mobilizing for 2 to 3 weeks. The last scenario models a full deployment for both sides. A nuclear exchange is a high probability in the 11th and 13th pre-generated campaign scenarios.

Other game simulation modification factors influence the general disposition of forces and their deployments. The campaign simulation models the engagement scenario, where the Soviets launch an assault with no warning from their station areas through the Erfurt-Eisenach region. This corridor, which begins at the gap between the two mountain basins, opens into a vast grassy region of farmland that crosses the Border into the Phillipstal-Rasdorf sector (the sector of the American 11th Armored Cavalry Regiment and the 2nd Panzer Grenadier Division). From there, it runs west to the gap between the Vogelsberg and the highlands north of the autobahn.

The broad corridor that begins at that gap and runs astride the autobahn to Frankfurt and the Rhine is explicitly known as the Wetterau Corridor. When you reflect on the last month of World War II, you will recognize that the Wetterau Corridor and what we now know as the Fulda Gap served as the primary avenue for the drive of the Third U.S. Army from its Rhine bridgehead near Frankfurt onward to Leipzig and the heart of Germany. (At one point in April 1945, the Third Army HQ was in Hersfeld.).
댓글 25
[TDAR-7] Knight CMDR "Echo" Ali 2025년 7월 15일 오전 11시 12분 
So I know there's 3 versions of this mod I assume those are previous ones right ?
wolff69  [작성자] 2025년 7월 12일 오후 12시 40분 
Transport limitations create a need to break up the units so they can all be transported in 3 BMP's so the only way to get around the limitation is to spread out the units between vehicles. The added secondary advantage is that the Platoon HQ unit can be used as a buff for the weapons teams and the soviet player can use the company HQ can be used for infantry or IFV buffs.

So a soviet BMP motorifle platoon can still be deployed as shown in the documentation diagrams and rides in three BMP's, and the support weapons from the company still get a single BMP from the platoon HQ to load their 3 PKM medium machine guns, and the two 30mm grenade launcher teams, can ride in the CO HQ BMP and if the player buys two additional Platoon HQs. They can also get space for 3 additional strelas and. 3 additional PKM medium machine guns. It was the best way I could manage to reorganize the units to fit Russian combat doctrine using the game mechanics.
wolff69  [작성자] 2025년 7월 12일 오후 12시 28분 
Latest Update released showcasing Soviet 39th Guards Motostrelki Division changes for Army General.
jinzeming96 2025년 7월 11일 오후 6시 56분 
update pls
wolff69  [작성자] 2025년 7월 7일 오전 3시 28분 
I have posted a YouTube video to help you resolve that issue, check it out by clicking the link to my YouTube tutorials
Alexander the Mediocre 2025년 7월 6일 오후 2시 41분 
for some reason my game wont let me activate this mod?
wolff69  [작성자] 2025년 7월 4일 오후 5시 13분 
Completed the reorganization of the 11th Armored Cavalry Regiment's squadrons and battalions in the FULDA GAP Army General Campaign to align with historical records.
wolff69  [작성자] 2025년 6월 28일 오후 1시 53분 
I will release the 11th Armored Calvary Regiment for the Army General as a preview for subscribers for the July 4th holiday weekend
Donegan Skye 2025년 6월 28일 오전 9시 44분 
Thank you for starting on army general finally!
wolff69  [작성자] 2025년 6월 23일 오후 12시 14분 
I have released video for players on how to make WARNO RUN older version on STEAM. look for it on YouTube link here: https://youtu.be/gGXs4dHZOFs