Stellaris

Stellaris

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Ruling Class: Unoffical Update {Depreciated}
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11 Jun @ 8:46pm
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Ruling Class: Unoffical Update {Depreciated}

Description
ATTENTION - Mod Is Depreciated.
For the Standalone BUG BRANCH VERSION please go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3502430810


Explanation
What did this mod do? The base game allows for various political systems - Democracy, etc. This mod adds nuance by changing how governance functions through two mechanical systems related to authorities and by tweaking ethics:

Authorities (Rework of Vanilla)
Revamped authority system based on power distribution where hierarchy is on the extreme right and anarchy is on the extreme left: Anarchy, Polyarchy, Oligarchy, Monarchy and Hierarchy.
Authorities answer the question: how many individuals are in power?
Besides the normal empire wide bonuses and election types, Authorities define the kind of Politician Pop your empire will have, such as Councillor, Royal, Legate, etc. Each with their own bonuses and modifiers. No more generic "Politicians".
Authorities also define the political power of the stratas (Ruler, Specialist, Worker, Slave).

Ruling Class (Entirely New System)
With Authorities we define how many people are in power but that leaves open just who exactly is in power? Is it the Clergy? Perhaps the wealthy? Or maybe military? It might be one of many more besides.

The Ruling Class mechanic aims to answer this question. This mechanic is represented as a civic - you may only choose one Ruling Class Civic, but it has significant changes to how your society functions. There is a new pop type, the Ruling Class pop, it counts as Ruler Strata, along with the Politician types. Just like your Politician pop type depends on your Authority, your Ruling Class pop type depends on your Ruling Class, each with their own bonuses and modifiers. Ruling Classes also enable new enforcers, bureaucrats, armies, buildings, holdings, etc.

Ethics Changes
A more clear differentiation between Authoritarianism, Elitism, Xenophobia, and their opposites. Chiefly, this is achieved by changing 'Authoritarian' ethic into 'Elitist'.
The new ethic poles added:

Authoritarianism-Libertarianism: The degree of government control over the people. It is simulated as a Policy: Freedom. The options depend on your Authority, Ethics and Civics.

Elitism-Egalitarianism: The degree of hierarchization of society. It affects the quality of life of the pops depending on their strata, no matter their species. It is simulated as a Policy: Society. The options depend on your Ethics.

Example of possibilities...
You can have, a highly hierarchical society with elites who rule with an iron fist where it doesn't matter which species is holding the whip;
or; a highly hierarchical society with benevolent overlords but certain species (or all xenos) are discriminated and forbiden from being other than menial workers, servants and slaves;
or a nightmarous hierarchical society of iron fist elites where all xenos are oppresedand the founding species can not become menial workers, only specialists and leaders;
or a free egalitarian multicutural utopia;
or an egalitarian multicutural society fueled by the blood of the "Enemies of the People" and those who deviate from the norm;
or an free egalitarian society that considers xenos animals not worthy of any right;
or whatever in between.

Additionally...
|NEW Government Type Logic|
Government types will be assigned according to 'Authority' + 'Ruling Class.' Ethics will determine what Ruling Classes you may have, so they will indirectly play a part in government type assignation. Eg.
An ecclesiocratic polyarchy means that many priests are in power: a grand synod of monks, preachers and holymen. An ecclesiocratic oligarchy means that few priests are in power: a small council of bishops and prelates.
An ecclesiocratic monarchy... well, you get the idea.

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This mod is not compatible with Iron Man.

Credits
Original Creator: NoMolester
New Lead Dev: MattieAH
Contributors: Wayjourner, Majestic Kitten, Thauma', Hazeltári,