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The arty that outranges static defense is just temporary, there is a whole set of tier 3 and even experimental turrets that are planed, and yes one of those experimental artilleries will have near (or) unlimited range, as turtle tactics should still be viable but there should also always be a hard counter to everything.
I will look into the AI issue, but can't promise anything. My understanding is that the only thing we can change the probability chance for the ai to build a building and how many of said building can be built in a base.
Also when trying with medium AI on the crossing large map, at least two of the AI on my team would send both builders to the other side to build there, without placing any factories by their spawns. This led to them losing their only construction units and becoming dead weight. Idk how modding the AI in RW works, but could you make placing factories somewhat of a higher priority at the start of the game?