Viscera Cleanup Detail

Viscera Cleanup Detail

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10.030 MB
14 Jun @ 11:18am
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In 1 collection by 4KANT
4KANT Map Collection
135 items
Description
This is not a map!

It enables a lot of useful shortcuts to your inputs so you have it A LOT easier while cleaning.
Many of those also work in Multiplayer as a client.

This "map" once started will set a few useful button commands and auto-exits itself after some seconds.

IT SHOULD NOT BE STARTED IF YOU HAVE CUSTOMISED INPUT SETTINGS THAT MAY GET OVERWRITTEN!!!
Best is to check if you have any of the following inputs not assigned by yourself and it should not overwrite anything.

M = enablecheats (Cheat enabler mainly needed for clients before some of the other ones work)
N = shownametags (So you can see who is what player)
Delete = Suicide (Gives you even if you are not the host a new Janitor with a clean mop)
PageUp = NextViewMode (Basic viewmode swtich)
PageDown = PrevViewMode (Basic viewmode switch)
NumPadZero = view lit (Default renderer)
NumPadOne = view unlit (Everything is bright and you can even see in the darkest maps)
NumPadTwo = view wireframe (Useful for maps that use terrain so you can look though)
NumPadThree = view brushwireframe (Same as above but it also displays the terrain mesh)
NumPadFour = view detaillighting (All textures are white but splats are still visible)
NumPadFive = view lightingonly (All textures are white)
NumPadSix = view lightcomplexity (Shows only movable objects so finding everything is 1000x easier now)
NumPadSeven = view texturedensity (This lets you view splats much better but some objects may become visible too)
NumPadEight = view shadercomplexity (Some weird renderer)
NumPadNine = view lightmapdensity (Simlar as Six but you can now also see splats (it is a little bright for the eyes))
Divide = view litlightmapdensity (Shows a white texture on every surface)
Multiply = show collision (This is useful for finding splats and object in dark places)
Subtract = show zeroextent (Same as "Add" but this also shows a bit more collisions for smaller movables)
Add = show nonzeroextent (Shows basically collisions of objects what can also be really useful)

Collision views are toggled and can be "mixed" with other views if you want to have a little fun with it.
This also gives you different perspectives.

HOW TO UNINSTALL?
To delete those commands from the game either do one of the following:

1.Delete the UDKInput.ini (what will reset all input setting if you have custom ones)

2.Open UDKInput.ini, scroll down until you see the line [rscore.RSConsole] and the last values above that should be the ones that need to be removed. (This will keep custom inputs)