Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Halo: War of Annihilation (CUSTOM MUSIC, HANGERS)
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Tags: Mods
File Size
Posted
Updated
554.481 MB
14 Jun @ 10:27pm
13 Aug @ 12:37pm
20 Change Notes ( view )

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Halo: War of Annihilation (CUSTOM MUSIC, HANGERS)

In 1 collection by Guschado Fring
Halo: War of Annihilation Ship Prereqs
15 items
Description
Welcome to my attempt at a Halo overhaul for Cosmoteer!

Newest Update:


MAJOR UPDATE:

Fighters can now intercept eachother!: Banshees, Rapiers, and Sabres can now fire at any enemy fighter! Have fun watching dogfights!

New fighters: Added 2 different Phantoms and the S-14 Baselard! Fighter stats below:

Ru'swum-pattern Phantom: One Mor'ai-pattern Medium Plasma cannon, and has much more health other fighters.

Kez'katu-pattern Phantom (Gunboat): Mord'jat-pattern Heavy Plasma cannons, it has even more health than the Ru'swum, but is slower.

S-14 Baselard: One M1024 30mm Cannon and fires a total of two Archers (basically the same stats as the old Sabre)

Overhauled Banshees and Sabres: Banshees now have an (inaccurate) Fuel Rod cannon that can be shot at fighters, killing them instantly. Sabres now are an interceptor, and cannot fire at ships. (and are now the FSS-1000 Sabre instead of the YSS)

Added more armor sizes: Both Covenant Nanolaminate and UNSC Titanium-A plates now go all the way up to 64x64.

Added the Pok-pattern Beam Laser: A weird mix between a Pulse Laser for point defense, and a micro beam emitter for combat. Has a longer cooldown between shots, and fires a constant stream of a 'beam laser' (plasma).

Buffed the UNSC's MACS by like, 800%

Added a Covenant Energy Field with an animated shield shimmer/flicker: (really doesn't do anything, mainly just for looks)

Gave the Covenant hanger bay the same shimmer/flicker as the energy field.

Removed the normal maps (height data) on all Covenant parts to make them look smoother.

Removed the visual Covenant shield arc while keeping the arc in build mode

Added more base paint Nanolaminate colors + sizes

Added a bigger Pinch Fusion Reactor

Added a bigger Covenant shield

Added a Covenant 1x2 cryopod/crew quarter, again so Covenant ships can be smoother

Added a 2x2 internal storage bay for the same reason

Fixed the Covenant shield fire issue, and gave them the option for doors again just in case

Gave the UNSC M870 Rampart and M60 Sentry point defense modes

Gave Covenant the Covenant Pulse laser the reverse treatment by giving it the option to fire at enemy ships

Replaced the Phot-pattern Pulse Laser with the Mor'ai-pattern Medium Plasma Cannon (Phantom gun)

Fixed the Seraph not firing two Fuel Rods at a time

Other minor bug fixes.




Current Features

Custom music spanning from Halo:CE and the up to Reach! With a custom menu to go along with it!

A text rework of most of the game!

Halo parts ranging from doors to planet killing nukes!

Functional hanger bays, the code was graciously given to me by janiTNT!

Fighter stats below:


UNSC Fighters

INS-200 Rapier: One M1024 30mm Cannon, targets fighters

FSS-1000 Sabre: One M1024 30mm Cannon, targets fighters.

S-14 Baselard: One M1024 30mm Cannon and fires a total of two Archers (basically the same stats as the old Sabre)

Covenant Fighters

Elsedda-pattern Banshee: Two Gle'mahn-pattern Light Plasma Cannons, fires (in total) 3 Ursurm-pattern Fuel Rods, targets fighters

Kai-pattern Seraph: 4 Gle'mahn-pattern Light Plasma Cannons, and fires (in total) 6 Ursurm-pattern Fuel Rods.

Ru'swum-pattern Phantom: One Mor'ai-pattern Medium Plasma cannon, and has much more health other fighters.

Kez'katu-pattern Phantom (Gunboat): Mord'jat-pattern Heavy Plasma cannons, it has even more health than the Ru'swum, but is slower.



Future Plans

I have a ton more parts/additions planned, like different faction weapons (i.e Banished, Flood), bigger shields, and more corridors, so stay tuned!

Links

janiTNT's Mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880017812&searchtext=jani

Here's the Discord if anyone is interested in news, sneak peeks on new features, or if you want to share any suggestions! https://discord.gg/HxBS64ghb3
Popular Discussions View All (1)
5
31 Jul @ 2:11am
WEAPON/ADDITION IDEAS!
Fish from Fish Fortress 2
107 Comments
Guschado Fring  [author] 5 hours ago 
@thesnowylynx No, thank you ;)
Guschado Fring  [author] 5 hours ago 
@Delamouuuuur Try adding a Pinch Fusion reactor first, they need those to function
thesnowylynx 6 hours ago 
Thank you for the great work!
Delamouuuuur 10 hours ago 
For some reaons certain covenant shields can't be installed on some ships.
Guschado Fring  [author] 11 Aug @ 7:50pm 
@justanotherjoe This mod isn’t designed to be balanced for the base game or any other mod, and is meant to be played as a standalone (for the most part). I’m working on factions (UNSC, Covenant, Insurrectionists, etc.) to completely overhaul the game, making career mode balanced.
(although this is relatively low on my priorities compared to new parts and stuff)
justanotherjoe 11 Aug @ 6:46pm 
other than that mod is great though, i thank you
justanotherjoe 11 Aug @ 6:46pm 
could prob do with a balance pass, its alright to be a bit stronger than vanilla but some of these are insane, even compared to SW and other mod stuff, the larger 2 plasma cannons and coilgun cannons especially. the MACs and plasma beams are still silly OP but not as bad due to the very long cooldown
ONYX 10 Aug @ 1:20pm 
NIce, can't wait to see it !
Guschado Fring  [author] 10 Aug @ 8:26am 
@ONYX Should be fixed in the next update
ONYX 9 Aug @ 7:40am 
Hi, insane mod but Covenant thrusters have weird controls, they make you spin whenever you turn even slightly if you were going forward. Maybe it's a config problem or something, but it makes aiming and piloting rly annoying, especially on smaller ships