Arma 3
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Urban MJTF for Expeditionary Forces
   
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Data Type: Mod
File Size
Posted
Updated
133.979 MB
15 Jun @ 4:30am
28 Jun @ 12:53am
4 Change Notes ( view )
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Urban MJTF for Expeditionary Forces

Description
Arma III: Urban MJTF

The Mod adds a new MJTF faction for Expeditionary Forces CDLC, adding new gear and troops and vehicles retextures with an urban theme.

Features:
- One new faction (Blufor side) MJTF (urban), with groups.
+ The EF uniforms are retextured with a pattern inspired of the Urban MARPAT experimental camo. Expect artistic licence
+ Armoured vehicles are retextured with BAOR inspired urban camo
- Specific Urban themes gear and weaponry:
+ Fictive Netptune precision grenadier system, with programmable airburst munitions, allowing Counter Defilade Target Engagement. (A2 port modified).
+ Sticky grenade camera
+ Flashbang grenade
+ M107 Sniper rifle (A2 Port).
+ Retexture of backpacks, weapon.

Soft Dependencies:
- If you have Western Sahara & Reaction Forces CDLC activated:
+ A new unit of Marines special forces, the MARSIF (Search & Intelligence Force), a fictive unit specialized in intelligence and direct actions in urban environment. Uses various equipment.
- If you have Helicopters DLC installed:
+ CH-67 Huron in MJTF livery
- Contact DLC asset (Do not "activate"):
+ Radiopack in Coyote and Urban MARPAT liveries.

Credits & Acknowledgments:
- BI Studio for the A2 source files
- Tiny Gecko team for the templates of their assets
- POLPOX for the help with scripting
- Ivan the flamethrower from Camo discord for the Urban MARPAT pattern file
- The ARMA community for collecting and sharing the documentation on modding

Disclaimer:
- To be used at your own risks! I don' take responsibility in case of unexpected damage to your system
- I don't play MP, so if you encounter bug, please report and I'll try to fix it
- Compatibility with other mods (Alive, ACE): Not tested yet
- Compatibility with ZEUS: Normally yes, but not fully tested
- No other hard-dependencies than EF cDLCs

Known Bugs - Future Plans:
This is not supposed to be an ultra-realistic depiction of the Urban MARPAT or Vehicle Camo. It is just a project with an urban-themed that originated as a quick retexture of the Mack Amphibious APC after seeing a picture of Philippine marines LVTP. It is limited by my skills and the time I can spend on it, so you could probably find higher quality mods or models - still, I don't think this is redundant with existing materials. I tried however to make as neat and smooth as possible, this is the least of courtesy to the potential users. If there are any bugs to report - please let me know, and I'll try to fix it (it will be an opportunity for me to learn something new).
- The new gear (Neptune PGS, Sticky Cam and Flashbang) is considered as beta, I am eager to have feedback and bugs report to improve in later versions
- The code of the config could probably be optimized - I have not seen any bugs, missing relationship popping up on my system, but it is always, so please let me now
- Few issues with editor preview images or Icons, to be updated in future
- Might consider adding further equipment for the MARSIF (Pickup etc...)

License
Arma Public License Share Alike (APL-SA)
https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Source files: (copy paste the link in the browser - Steam might block it if you click directly: https://www.dropbox.com/scl/fo/slddai5exfdz8qzkiquvt/AK7O8DI2_OyblLNR1yoXHYE?rlkey=ysn5kx5an4rei8z38o79dfcv8&st=qh20pwtm&dl=0
Popular Discussions View All (1)
0
15 Jun @ 4:44am
Bug reports
guyfawkestom
14 Comments
Rook 30 Jun @ 4:59pm 
Would it be possible to get the urban retextures for the Marshall series of vehicles in a future update?
guyfawkestom  [author] 28 Jun @ 12:57am 
@Soccerkid: I have updated the code and tested by hosting an editor mission - it should work now, but I could not test in a full MP game with other players - if you test please let me know if this is fine!
guyfawkestom  [author] 23 Jun @ 10:50pm 
Seems that the zeroing value is not passed or the ammo event handler might be not firing in MP. I will look into it. I am not playing MP so could not test fully, but I can try to host.
Soccerkid 22 Jun @ 9:05pm 
I now get it too work for offline but online when i hosting it does not work. I try page up and down and ctrl scroll like it said but still goes off only when it hit I think it just MP because it work on offline
guyfawkestom  [author] 22 Jun @ 2:32am 
@Soccerkid: thanks for taking the time to post - could you please let me know a bit the context? other mods actives? Multiplayer? do you press T to measure the distance and update the weapon zeroing? Thanks a lot in advance !
Soccerkid 21 Jun @ 3:36pm 
Neptune PGS I don't know id the air burst is bug bug because i range a place but it dose not go off in the air only when it hit something i am using the he-ab
AttackDorito 21 Jun @ 3:06pm 
berlin brigade vehicle camo is top tier
Viper1Zero 20 Jun @ 7:56am 
Welcome back, UCP
Killimanjaro117 17 Jun @ 9:09am 
This is god tier.
Chicken man 15 Jun @ 11:55am 
Awesome! now I need an urban ghillie suit (made of trash)