Arma 3
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All-in-One Command Menu (Deluxe)
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Data Type: Mod
Mod Type: Helicopter, Mechanics
File Size
Posted
4.102 MB
15 Jun @ 5:55am
1 Change Note ( view )

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All-in-One Command Menu (Deluxe)

Description
This mod is part of my All-in-one Single-Player Project[forums.bohemia.net] released as a separate addon. For more information on this project, visit the highlighted link.
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⚠ Development is paused for the foreseeable future.

⚠ This is NOT an AI enhancement mod. It simply allows you to give extra commands to the AI. That's all.

⚠ Please read the description thoroughly before using this mod (especially the FAQ section and the manual)

⚠ ACE Medical is no longer officially supported (it may still work, but if it doesn't, I won't fix it)

Disclaimer:
Please note that this mod is currently in beta state and some features are not available. There might also be some bugs that might hinder the game. If you find any, kindly report it on the forum[forums.bohemia.net], Github[github.com] or in this discussion so it can be fixed ASAP.

The following features don't work at the moment:
Undo (waypoint), Go-codes (waypoint), Taxi Aircraft, W and M formations, Defuse explosive, Switch to launcher.

If you want a mod that uses 100% vanilla features, this is not for you. This mod uses lots of custom features/workarounds/hacks.

Note that my mod doesn't modify any part of the game mechanics by default. When you interact with the menu, the mod runs certain codes that are only specific to the player's group units. Everything should return to normal once the codes are done. This means that the mod should be compatible with all missions/mods.

If you have any questions, post them on the forum topic[forums.bohemia.net] or in this discussion. Questions posted in the comments might not be answered.
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Feature Overview:
0. Customizability: Use CBA Settings to customize the mod.

1. Infantry commands and actions:
  1. Heal + revive + drag + carry wounded units (including support for ACE Medical not supported anymore )
  2. R.O.E commands, such as Fire on My Lead.
  3. Complete set of stances for AI (including "intermediate" stances)
  4. Defensive options, such as take cover and fortification
  5. Opening unit's inventory at the desired object/position
  6. Weapons management, e.g. selecting a specific weapon, attaching suppressors, etc.
  7. Assembling and disassembling static weapons.
  8. Taking weapons from the ground or nearby vehicles/ammo boxes.
  9. Complete rearming + class-based rearm, e.g. AT soldiers take AT Launchers, Engineers take Toolkit, Demo Specialists take explosives and Mine Detector, etc.
  10. Planting explosives, with categorized explosive list (e.g. Explosive charges, AT Mines, Trip Wires, etc) + three fuse options for explosive charges (Auto, Manual, Timer)
2. Vehicle commands and actions:
  1. Mounting vehicles; also shows a list of available seats, and is significantly better than the vanilla version when mounting vehicles on top of objects (e.g. on a carrier or ship)
  2. Switch seat without restriction (e.g. mid-air!)
  3. Create driver (or pilot): directly drive/fly vehicles with an AI behind the wheels!
  4. (optional) A custom helicopter flight system with its own new pilot (called "super pilot") + loitering (including loitering UI) + cruising (including cruise UI) + landing + sling-loading
  5. Landing; including various landing options such as combat landing for quick insertion.
  6. Setting flight height
  7. Rearming + refueling + repairing vehicles
  8. Vehicle controls, e.g. turning on/off headlights and engine.
  9. Slingloading without the vanilla 'infinite spin' bug!
3. High Command functions:
  1. Recruiting + dismissing AI
  2. Creating support groups from your own units (e.g. CAS, Artillary, etc.)
  3. Monitoring squad units.
  4. Selecting squad leader.
4. Essential Cheats:
  1. Zeus
  2. Teleport
  3. Arsenal (Also supports ACE Arsenal)
  4. Adding Revivability to units (basically a 'custom' medical system)
  5. Quick heal up/repair
  6. Quickly adding ammo/items.
  7. Enabling/disabling fatigue
  8. Reduced damage system (NOT DISABLED!)
5. New waypoint UI

6. (Optional) Reorganized vanilla command menus + added icons and colors
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User Manual:
Please visit the forum[forums.bohemia.net] for the manual (listed under NOTES) or GitHub[github.com].
FAQ:
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Q0. Some menu items are grayed out and I can't select them. How to fix this?

A0. You must be a squad leader and select some AI units (F2-F10 keys) to be able to use most features. If you didn't know this, I recommend that you don't use this mod (or any other mod) at all and play vanilla first to learn the basics of AI commanding.
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Q1. How can I change the settings/controls?

A1. For mod settings, go to OPTIONS > ADDON OPTIONS, or alternatively: OPTIONS > GAME > CONFIGURE ADDONS(at the bottom). For control settings, go to OPTIONS > CONTROLS > CONFIGURE ADDONS (at the bottom). The settings are available under the drop down menu "All-in-one Command Menu".
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Q2. I don't like the customized command menus. How do I disable them?

A2. Go to control settings (see Q1) and under the drop-down menu "All-in-one Custom Menus", unbind the controls for all menus. Then press OK. They will be disabled.
If you need to use vanilla menus but don't want to disable custom ones in settings, you can press numbers with Ctrl/Alt keys (Like Ctrl+1, Ctrl+2 etc). You can use both by doing so. Credits: @Clear Sky
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Q3. Can I run this mod in multiplayer?

A3. You can. But some features are not fully MP compatible (especially with non-local AI). They will be fixed in future releases.
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Q4. Is this mod compatible with mod X?

A4. This mod is compatible with: 1. All faction mods (CUP, RHS, etc). 2. All mods that have nothing to do with AI. 3. All AI command mods (e.g C2) as long as you don't issue commands with both mods at the same time. 4. AI enhancement mods (ASR AI, TCL, VCOM, etc.), as long as they don't give direct commands to the player's squad units (which is typically the case 99% of the time).
The medical part of the mod is only compatible with Vanilla and ACE Medical.
If you suspect there's a compatibility issue, you can always disable my mod directly from CBA Settings (see Q1) without unloading the mod.
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Requirements:
Community Base Addons (CBA)
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Don't forget to rate the mod!

Popular Discussions View All (2)
2
15 Jun @ 10:21am
PINNED: Questions and Answers
Leopard20
0
15 Jun @ 6:22am
PINNED: Bug Report
Leopard20
49 Comments
Sneep Snorp 10 Jul @ 6:12pm 
I tried that, it didnt really work but that’s ok I appreciate you trying to help despite putting the mod on hold besides that it’s my favorite command mod and I still suggest it when people ask for one
Leopard20  [author] 10 Jul @ 1:38pm 
Put them on careless mode I guess, and tell them to hold fire
Sneep Snorp 10 Jul @ 1:56am 
Is there any commands that help the ai actually break contact since even the disengage command seems to not really stick
chornobrivecmaksim1 7 Jul @ 12:35pm 
@Leopard20 t's a shame, the mod could have been great.
Leopard20  [author] 7 Jul @ 9:33am 
I've stopped development on this mod for now
治水的大宇啊 6 Jul @ 9:31pm 
are you able to add a function that ask ai throw smoke?if it will appear,i would be grateful
chornobrivecmaksim1 5 Jul @ 3:45am 
@Leopard20 There are also problems in the company, for example in the mission where the AAF officer Orest suggested taking revenge on the FIA ​​for the fallen. At the moment with the choice of ambush on the helicopter, I used any grenade launcher except the 40mm under-barrel helicopter, it didn't matter because this mod stupidly broke the script.
Leopard20  [author] 5 Jul @ 2:54am 
@chornobrivecmaksim1
Do you use this mod's zeus?
Rausch 4 Jul @ 5:15pm 
Below is hard cope, whatever is causing your problems is a conflict. I'm running this alongside 139 mods and it seems to work just fine with a little getting used to.

Awesome shit brother!
chornobrivecmaksim1 3 Jul @ 2:55am 
Your mod has a bug, it doesn't work properly because of Zeus, I can't spawn any factions, especially independents and opfor, Zeus doesn't see them stupidly in scenarios or missions, can you fix it somehow? Your mod is just useful, but it can't work properly in the game because the game doesn't see these two factions except for Blufor.