Left 4 Dead 2

Left 4 Dead 2

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Scout with Underbarrel Shotgun (Vscript)
   
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Game Content: Weapons, Scripts
Game Modes: Single Player, Co-op
Weapons: Sniper
File Size
Posted
29.553 KB
15 Jun @ 9:31am
1 Change Note ( view )

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Scout with Underbarrel Shotgun (Vscript)

In 2 collections by kurochama
Unique Weapons with Special Features
57 items
Underbarrel Shotgun Series
5 items
Description
This one is similar to "Rifle with Underbarrel Shotgun", but it's for scout sniper. The mechanisms are the same, so, you can read them on "Rifle with Underbarrel Shotgun".


List of features available on "scout with underbarrel sg.txt" cfg file:
  1. scout_underbarrel_sg_user: Which type of survivor can use this (bots/ players/ all). For bots, they have 10% to use this when shooting.

  2. scout_underbarrel_sg_damage: The damage of underbarrel shotgun. Min= 1, max= no limit.

  3. scout_underbarrel_sg_shot_count: How many shots until you get underbarrel shotgun ammo.

  4. scout_underbarrel_sg_gore_mode: When enabled, common infected killed with underbarrel shotgun will have parts of their body destroyed/ gibbed.


CREDITS:


NOTES:
  • The spark effects on the animated previews are not from this mod but from my other mod.
16 Comments
kurochama  [author] 22 Jul @ 12:08pm 
@ NRX-044 AsshiMagnus , you can try this "Burst Fire System": https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3531999504
kurochama  [author] 22 Jul @ 4:26am 
@NRX-044 AsshiMagnus , I have a plan to make a mod named "Burst Fire System" that has similar mechanisms as "Melee Attack Speed Modifier" mod where people can register their guns on the cfg file to allow burst fire. You can wait until that mod is created.
Rebirth Spinosaurus 22 Jul @ 4:09am 
It's the weapon description from the Black ops 3 game, is it possible for you to make a 3-round burst fire vscript for the scout?
kurochama  [author] 21 Jul @ 10:10am 
@NRX-044 AsshiMagnus , does that mod already have burst fire feature, or is it simply only on the description? When I read the description, it mentioned about burst fire.
Rebirth Spinosaurus 21 Jul @ 7:30am 
Can you try to make a burst fire scout sniper vscript?
for this weapon: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3487331830
kurochama  [author] 10 Jul @ 7:50am 
@EVIL_SUPRESOR , for critical, there's this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3259100691
For smoker's cloud damage, I think there's already such mod, but I think it's on gamemaps. The author is Everice (the author of "Super Tanks"). Probably there will be a modder that will make this one soon, as I saw some mod requests on Witch (a modder's name) that recently made a smoker script mod, so you can try to wait.
& if it's about increased damage during aiming, I ever made one, but for pistols. You can try to check "Desperado Dual Pistols" mod.
EVIL_SUPRESOR 10 Jul @ 6:58am 
Bonus idea for consideration (1): critical damage system (banality, I know, but I've only seen its implementation through plugins, and as VScripts I've only tried the implementation from two authors - the first one breaks the damage library systems of other modifications, and the second one spontaneously works for all types of attacks). From the customization options, it would be interesting to see an element for melee weapons - where they could be used against a tank in their own way (I saw something similar in one of your older mods).

A bonus idea to consider (2): add an aura with periodic damage around the smoker, and also make his death cloud a specific obstacle on the way, which would deal damage and knock down the aim (like a regular attack on a survivor, if I give a more specific example).

Thank you for your attention and good health to you!
EVIL_SUPRESOR 10 Jul @ 6:58am 
Good day, author!

While I have the opportunity, I wanted to throw in an idea (considering that you've already managed to do it through the "aiming" trigger - aka scope). I don't know if this topic has been discussed anywhere else, but I'll throw it here as a comment. Maybe it will interest you.

Idea: add a feature for weapons in aiming mode (affecting the SG550) - damage from aiming mode is increased, for example +150%, or at the discretion of the user (if customization is implemented at your request, of course).
Wero !!! 23 Jun @ 3:30pm 
Now all that's left is to make bayonets to complete the trio of weapons below the barrel xD
kurochama  [author] 16 Jun @ 1:07pm 
@8ceptonix , you can check my newest mod, "Celestial Melee: Lightning Sparks". That mod applies this shotgun on melee.