Space Engineers

Space Engineers

169 ratings
Advanced Mining Charges
   
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Type: Mod
Mod category: Block, Script, Modpack
File Size
Posted
Updated
126.549 MB
15 Jun @ 12:25pm
20 Jun @ 11:35am
4 Change Notes ( view )

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Advanced Mining Charges

Description

The Advanced Mining Charges (AMC) is my second mod published to the steam workshop. I developed this mod to provide a destructive means of mining for my personal survival worlds that spawns ore where the voxel is destroyed.

HOW IT WORKS
This mod works by spawning ore where voxel material has been destroyed. Each vanilla ore is assigned a predefined yield multiplier. When detonated, each warhead attempts to spawn ores in quantities roughly proportional to what a drill would extract, however, the yield is intentionally drastically increased.

HOW TO USE
  1. Ensure the charge is embedded within the voxel before construction (as long as the bounding box is embedded).
  2. Set and trigger the countdown either manually or via the Charge Detonator.
  3. Enjoy the "fireworks"!

Be cautious as ores can spawn at high velocity.

HOW TO CONFIGURE
  1. Load the mod into your world, load the world then exit and reload.
  2. Navigate to your save directory: "%AppData%\Roaming\SpaceEngineers\Saves\(YourID)\(WorldName)\Storage\"
  3. Open the "amc_config.cfg" and edit the desired values, save the file, and reload the world!

  • If you forget the original values or wish to revert your changes, simply delete the config file (the mod will automatically generate a new one)




Core Charges are late-stage seismic industrial explosives designed to fragment materials at the point of emplacement, resulting in a moderate yield of retrievable resources and a large blast cavity. Typically used for industrial-scale mining and terrain clearing.
  • Core Charge MK.I // 10M
  • Core Charge MK.II // 30M
  • Core Charge MK.III // 60M


Spall Charges are small seismic explosives designed to fragment materials at low yields where they are embedded, resulting in a modest amount of retrievable resources and a small blast cavity. They are typically used as a quick and cost-effective method of mining.
  • Spall Charge MK.I // 3M
  • Spall Charge MK.II // 6M


Lance Charges are seismic explosives originally developed for military excavation operations but later decommissioned and declassified following the advent of next-generation charges. Now available for civilian use, they are capable of fragmenting materials at high yields where embedded, resulting in substantial retrievable resources and a moderate blast cavity.
  • Lance Charge MK.I // 20M
  • Lance Charge MK.II // 35M


The Charge Detonator is a specialised antenna capable of sending and receiving signals like a conventional antenna, with the added functionality of remotely detonating mining charges.
  • Charge Detonator Large / / Range: 5000M
  • Charge Detonator Small / / Range: 2000M

4 ADDITIONAL COMPONENTS
Used in the construction of the mining charges.
  • Seismic Blade // Used to construct the Mining Charges
  • Subsurface Probe // Used to construct the Mining Charges
  • Spall Cell // Used to construct the Mining Charges
  • Signal Regulator // Used to construct the charge detonator



  • All Models are custom created and support Build-Stages and LOD's. The AMC mod further supports custom ores, as long as their definitions follow appropriate standards.

  • Includes custom particle and sound effects.

  • Includes yield multiplier config file.

  • This mod will spawn ores as floating objects in large quantities! Extreme use of this mod will cause performance issues.

All development for this project has been completed. Below is a list of considerations that were on my mind but not not on the planning board:
  • More Collectors? Higher intake and custom models.
  • Next-Generation Charges. Potential to filter Ores.
  • Set Countdowns for charges using charge detonator?



You may not re-upload, redistribute, modify, or incorporate any part of this mod into other content without explicit permission from the creator.
74 Comments
MaskeradeDarkstar 16 Jul @ 11:12am 
Reminds me on Deep Rock Galactic, the Driller..."EXPLOSIVES PLACED!"
CHCC-BD02-WILLIE 12 Jul @ 7:58am 
lol these charges are insane love it
Grebanton1234 6 Jul @ 2:07pm 
*iron gives... (I have no idea where that word went)
Grebanton1234 6 Jul @ 2:07pm 
@GigaCars

I read about the config in the description, what I want to know is the yield rate per ore since gives you way more per volume than uranium does
GigaCars 6 Jul @ 2:02pm 
manually determined

there is a config file to edit the yield if you wish to do so
Grebanton1234 6 Jul @ 2:01pm 
Also it interests me to know how the mod determines yield rate. It seems uranium has about half the yield than iron does, while when drilling uranium it only has a tenth of the yield of iron. Are the yields determined manually for each ore or does the mod read it out from the ores file?
GigaCars 6 Jul @ 1:55pm 
it was made that so people don't abuse them for combat

plus is used for lore reasons(they are actually powerful seismic charges)
Grebanton1234 6 Jul @ 1:30pm 
Hey there, since these blocks are based of warheads would it be possible for them to damage grids? I saw that they do 1 damage and I feel like if they can crater an asteroid they should also damage grids of miners using, what seems like, a very dangerous tool recklessly
Skellitor301 5 Jul @ 12:58pm 
This could go really well with the chutes mod
Green_ya 4 Jul @ 2:00pm 
More components for god of components =)
Just because its added 4 new comps its 8/10.
All other - the best =)