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Even if/when they introduce a double charge skill that auto completely the project, it's probably still best to have the NPCs with x-crafter gear since it's almost certain that it'll only be usable from your own character rather than the NPCs, and them having a 20% boost to their craft level is a lot more useful in general. Though....hmm, do the x-crafter skills stack? Like having two 'metal weapons' crafter skills on a hammer would it give you +40% craft skill or just +20%? If they do stack then that could be really nice for making armors and other high tier stuff more easily, but if they don't stack then you could have the tool the NPCs have have the other x-crafter skills that they don't come with via affinity levels
True time weapons are disappointing, but they do at least look really cool with the glow, though I suppose you can just use that as a cosmetic skin while actually using the element weapons
For some of the crafting stuff I definitely have the NPC ally tools with the X-crafter instead of +special charge since I usually don't swap to them unless the special is active, and like you mentioned most of the time the craft minigame doesn't last long enough for them to get the special ready even with a charge rate boost, while your character's special can go online a lot faster since there are several special charge boosts in the skill trees and you get a 4 item completion rather than 3 item completion like the basic special or NPC specials. If possible I generally save the specials to use them when the button mash prompts or the spin joystick prompts come up since those are the most obnoxious steps to do in the minigames
Ah sorry for the confusion. I just mean that when aging, you want to fill the meter half-full instead of completely full. So yeah, still need to plant at 600~900 years.
As for the crafting skills, the special guage fills so slowly that it basically never activates for me unless I am quite underpowered for the recipe, and even so my keybind already lets me easily get all-excellent already, so I prefer filling the progress bar faster instead. Maybe the META will change when they introduce the double-charge skills in the future?
I also got somewhat disappointed when I realise True Time weapons aren't as good, but only after I made my first one when the game was still new. For the effort it took to make, I would hope they have a unique property that surpasses all other weapons/tools, rather than just minor stat difference.
For the crafting tools- the X-crafter boosts are better than +20% special charge? I might be thinking back from FL 1 where special charge was a lot better, especially at divine rank since a double charge would auto complete the project at max rank, but I guess the 20% boost to crafting level is worth more than the extra charge rate?