Darkest Dungeon®

Darkest Dungeon®

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The Warlock
   
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Class Mods: New Class
Tags: DD2
File Size
Posted
Updated
10.917 MB
15 Jun @ 10:06pm
5 Jul @ 1:12am
5 Change Notes ( view )

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The Warlock

Description
Adds a class based on Occultist's Warlock path in Darkest Dungeon 2.

Most of his skills are the same as base Occultist, but with the following changes:

Base DMG is a bit lower. Unchecked Power stacks up to 3. Each stack reduces max health by 10% and increases damage by 12%.

Sacrificial Stab: Increases Unchecked Power by 1. No bonus vs Eldritch.

Abyssal Artillery: Small chance to Mark. No bonus vs Eldritch.

Weakening Curse: Marks and debuffs CRIT chance. PROT debuff moved to Vulnerability Hex.

Vulnerability Hex: Debuffs PROT. Mark moved to Weakening Curse.

Wyrd Reconstruction: Apply regen, increased healing, and decreases Unchecked Power by 2 if at 2 or 3 Unchecked Power.

Daemon's Pull: Applies Mark. Stuns and decreases Unchecked Power by 2 if at 2 or 3 Unchecked Power.

His other skills are from DD2:

Binding Shadows: High damage melee attack. Ignores and removes Stealth. Stealths self. Chance to increase Unchecked Power by 1.

Malediction: Applies buff (actor dot) to party: heal self when attacking enemy. Requires 2 or 3 Unchecked Power. Decreases Unchecked Power by 2.

Anamnesis: Ranged attack that has its damage increased by other skills. Requires 2 or 3 Unchecked Power. Decreases Unchecked Power by 2.

The Burning Stars: Single-target ranged attack. Requires 2 or 3 Unchecked Power. Decreases Unchecked Power by 2.

Chaotic Offering: Chance to increase Unchecked Power by 1. Continues turn.

Internal ID is kk_war.
8 Comments
Einarulf 5 Jul @ 2:25pm 
I don't exactly understand how this happens, but this char wasn't spawning ever, so I digged a little on the files, the kk_war.info.darkest, and deleted some stuff on the last lines that seemed to be related to limiting this hero cards, or smth, and that did the trick for me and the warlock started spawning just fine.

(I also use Coach of Chaos mod for the coach to consistently spawn about 20 heroes at a time and have a obscene max capacity of heroes in the Hamlet, and I also use close to 100 heroes mods I guess).

Anyway, seems a cool mod, I'm thrilled to test it now
Dread Dragon 19 Jun @ 4:42pm 
Didn't try them myself, but this and the alchemist seems like fun, I usually dont try class mod that doesn't have their own custom skin, even if its just a bit of changes, but these ones seems like I could enjoy them, gonna be weird if it gets mixed with my occultists or plaguedoctors (incase of the alchemist)
~Insert Meme Here~ 18 Jun @ 5:01am 
Yeah, it’s possible, at least I believe it is based on what I’ve seen, I just need to edit the UI so the skills will appear, thank you very much for your permission, I’ll make sure to credit you and link your mods in the credits whenever I actually finish the mod I’m working on for Butcher’s Circus.
Technotoad64  [author] 17 Jun @ 2:35pm 
I don't know if that's possible but you're welcome to try
~Insert Meme Here~ 17 Jun @ 11:00am 
Maybe this is a weird question, but would you mind if I used your mods to implement DD2 skills into Butcher's Circus, the Multiplayer mode for Darkest Dungeon, I would credit you of course, I understand if you wouldn't want that though. I think these type of mods are great, I wanted to thank you for making them.
CocoBat 16 Jun @ 4:40am 
Well, I hope you're not too discouraged if you enjoy making these, I really enjoy them and I will use this alongside the alchemist.
Technotoad64  [author] 16 Jun @ 12:25am 
I might not make any more of these, since they don't seem to be popular.
Kan'Tarr 10 15 Jun @ 11:25pm 
Next class is complete. Good. Who is next?