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wow this mod actually sounds kinda dope then, cause snowballing and feeling like rerunning over and over rather than actually trying to win being the best method were my biggest complaints about the game
The the mod ties the skulls to the victim-faction's tech level. As factions increase their tech level, it will become harder to raid their stations. Starting at T3, you should start seeing 3 skull missions when fighting against that faction. T5 unlocks 4 skulls, T7 5 skulls, and T9 6 skulls on a per-faction basis. As the factions unlock more skulls, it's RNG between them to determine how difficult a given mission is. Factions do tech up slowly on their own so if you fly around for a while missions should begin to increase in difficulty. Doing espionage for a faction can help them steal tech from others. Once factions hit tech 5, you'll be able to feed them pacts to further boost tech. That said, if you've got a save where everyone is T6 and you're still only seeing 1's and 2's, I'd be interested in hearing more about what's going on there.
I'm not seeing this issue on my end. Usually a crash before the main menu indicates that something went wrong either loading the mod or loading the configs for the mod. This is the sort of thing best to debug through the Discord. Find this mod's thread in the Modding Forum channel and we can go over it more there. Also, the Discord is generally a cool place to discuss the game.
I'd be interested in talking further about this and trying to solve this issue!