RimWorld

RimWorld

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Frontline - Trenches (Continued)
   
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Mod, 1.6
File Size
Posted
10.518 MB
16 Jun @ 2:08pm
1 Change Note ( view )

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Frontline - Trenches (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Wuergers mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1545180996
with permission
If you like the mod, show the original author your appreciation here[ko-fi.com]

The release of RimWorld 1.6 added improved support for Asset Bundles[github.com].
To avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the previous version of this mod here.

- All guns should now show range when placed
- Fixed some icon and blueprint size-differences
- 1.0 version should have the correct rotation of the turret
- Added the CE-patch into the mod CE-patches now included in the main CE-mod instead
- Chinese tanslation by 赤光的宣言



[dsc.gg]
[github.com]


The popular Mod-pack, focussing on the defense of your colony is out now: FRONTLINE! Of course, all of them can be used as a stand-alone (with one exception: FRONTLINE - Additional Guns needs at least FRONTLINE - Trenches or FRONTLINE - Bunkers)

=====Changelog V.3======
- Fixed Bug: Scherenfernrohr is now deconstructable and relocateable
- Fixed Bug: Ammonition of the Mgs is now forbidable
======================

=====Changelog V.2======
- lowered aiming and cooldown time of PAK to improve it
- Fixed Bug: Enemys won't spawn with MGs during raids
- Fixed Bug: Scherenfernrohr now has a Thingclass by itself
======================

=====Changelog=====
- adjusted volume of mgs
- mgs now buildable under roof
- mgs now need ammo (machine table)
- adjusted accuracy of pak and mortar
- adjusted pricing of ammunition
- raised cooldown of mgs
- lowered damage of mgs
====================


This portion is the known trenches mod, including:

-Two types of trenches. (provides 80 % cover. Very vulnerable to explosions)
- A ladder for leaving your trench faster. (provides 60 % cover)
- A "Step", so your people can "reach" nearby machine guns. (not needed, just for optics. Build your machinegun with the interaction-cell FIRST! - provides 60 % cover)
- A new type of sandbags (only need cloth for construction instead of steel, but only provides 50 % cover)
- Razorwire for defence (deals no dmg but slows down your enemy)
- Floorings: Trench Tiles, Trench Dirt and "No man's land" (slows down people by 28 %)

- 3 new machine guns ( MG 08/15, MG 34, MG 42), with or without sandbags. Now Ammo needed
- A mid range mortar (needs ammo). Fires rapidly, but has a small detonation radius.
- A Howitzer (needs ammo). Deals more damage and can reach every point.
- An Anti-Tank gun (PAK, needs ammo). Deals immense damage (No detonation! It's just AP-Ammunition), but takes long to aim and reload. Added in to have a powerful defence against Centipede.
- A "Scherenfernrohr" - special optics to improve the accuracy of your Howitzer and AT-Gun.

New and updated sounds (explosions, incoming missles, mg-fire), mostly extracted from actual wartime recordings.
This mod should be safe for existing save-files.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods