RimWorld

RimWorld

26 ratings
Mod Genetic Heads for Facial Animation
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
1.283 MB
16 Jun @ 2:53pm
30 Jul @ 9:19pm
6 Change Notes ( view )

Subscribe to download
Mod Genetic Heads for Facial Animation

In 1 collection by Sunshiney Days
Sunny's [NL] Facial Animation Mods
6 items
Description
Mod Head Pack for the Facial Animation Genetic Heads Framework

Adds custom, gene-based Facial Animation heads for a few different mods. Art is slightly modified from the original mods to allow Facial Animation compatibility—I did not make any of these heads originally.

Now compatible with Facial Animations Xenotype Compatibility! It'll replace the patch logic of Xenotype Compatibility with the C# logic of the Genetic Heads Framework for these supported races, and all other races supported by Xenotype Compatibility will be unaffected. Be sure to put this mod AFTER Xenotype Compatibility!

Currently supports:
  • Vanilla Races Expanded - Genie
  • Vanilla Races Expanded - Phytokin
  • Vanilla Races Expanded - Saurid
  • Roo's Faun Xenotype

I’ll be expanding mod support gradually, starting with a few of my personal favorites. Please understand I may not be able to take every request—but the system is fully extensible if you’d like to patch your own! Make sure it's Facial Animation appropriate (no eyes, same folder system as Facial Animation, etc) and then add Defs with this XML:
<FacialAnimation.HeadTypeDef> <defName>HeadType_ExampleHead</defName> <texPath>ExampleTexture</texPath> <probability>0</probability> <shader>Map/CutoutSkin</shader> <shaderColorOverride>Map/CutoutSkinOverride</shaderColorOverride> <modExtensions> <li Class="FacialAnimationGeneticHeads.FARequiredGenes"> <requiredGenes> <li>Example_Gene1</li> <li>Example_Gene2</li> </requiredGenes> </li> </modExtensions> </FacialAnimation.HeadTypeDef>
Also be sure to add this mod as a dependency!
<modDependencies> <li> <packageId>sd.fa.geneticheadsframework</packageId> <displayName>Genetic Heads Framework for [NL] Facial Animation</displayName> <steamWorkshopUrl>https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3498759997</steamWorkshopUrl> </li> </modDependencies>

A little support goes a long way! If you’d like to help me keep creating, you can do so on Ko-fi![ko-fi.com] Also updating on what mod heads I'm working on next, so come check it out!
9 Comments
Mr. F 1 Aug @ 11:55am 
Oh yes, Vanilla Expanded Series and Alpha Genes would be neat.

Great mod :-)
The Buttcracker 24 Jul @ 4:33pm 
Any plans for alpha genes? could be neato
Sunshiney Days  [author] 21 Jul @ 2:03pm 
@Troublesomeknight, the system works just fine for any style of head. FA heads don't have genes assigned to them--haven't needed to, since there wasn't a system to recognize it. To have the right head show up, the genes need to be added in an xml patch

@cykonetic, should be fixed now!
cykonetic 20 Jul @ 5:46am 
The VRE Genie patches seem to be failing. Thanks for your work. I appreciate it.
Minus 14 Jul @ 10:52pm 
very wonderful witchcraft displayed here, would be cool to see insectors get some love
Sunshiney Days  [author] 14 Jul @ 7:40am 
@Troublesomeknight Sorry, I forgot to post my comment to you before! I’ll do some testing and find out

@BARBEQUE SAUCE!1! I’ll look at the mod and see what I can do
Troublesomeknight 14 Jul @ 1:46am 
Okay, I asked in the wrong place since Unagi already has their own compatibility patch for Vanilla Biotech. How well does this work with less vanilla styled facial animation mods like Unagi's
Ok, Sorry If it's too soon to request, buuuut.... Can you do Outland - Genetics? I Understand if you say no, Thanks. :steamthumbsup:
The Buttcracker 20 Jun @ 10:05am 
doing gods work