Tales of Maj'Eyal

Tales of Maj'Eyal

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OldRPG Music Mod v2 - Part 1
   
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File Size
Posted
Updated
103.720 MB
16 Jun @ 5:40pm
26 Jun @ 2:29pm
12 Change Notes ( view )

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OldRPG Music Mod v2 - Part 1

Description
OldRPG Music Mod v2:

This mod replaces 99% of the music in the game with original covers of classic RPG scores.

**ALL FOUR PARTS ARE REQUIRED**
As of 2.0.5, the base game, Ashes, Cults, and Orcs are covered.
If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
**ALL FOUR PARTS ARE REQUIRED**

Explanation for new version: due to changes in the codebase that implemented the ability to map levels for zones which were previously one track,
and another increase in file size due to realizing I was doing the conversion to OGG at a pretty bad quality, I thought it best to fork the mod.
This version comes much closer to my original vision for how the game should sound: not only do areas have their own themes, but most areas now
evolve: different tracks on different levels leading up to the boss, and boss levels generally change the music yet again, to give the zones you
visit more life and variety.
4 Comments
crober02 21 Jun @ 11:08am 
Excellent! Just tried and I can confirm it is fixed. Thanks so much for the rapid response and correction!
krazycure  [author] 21 Jun @ 8:53am 
@crober02 this should be fixed if you get the latest version of part one. A simple exclusion for any zones not in the base game or dlc was all that was required. please confirm if you can
krazycure  [author] 21 Jun @ 8:16am 
@crober02 - Interesting. It should have exceptions for almost anything the base game event dungeons could dig out, but I never considered other mods adding dungeons to account for. Let me check out spell merchants and see what the deal is.
crober02 21 Jun @ 8:12am 
I love this mod... the musical scores are fantastic and fit the mood of the game perfectly. It does seem to causing a hard error when entering new dungeons added by Spell Merchants. Error occurs immediately upon entering Road to Derth and when error screen is closed I'm left with a black background with the game still running. To avoid losing that character by saving and exiting (which will leave me locked in the black screen) I need to force game closure with task manager. I'm now trying to decide whether to give up this mod or Spell Merchants! Tough decision!